Babak Ahteshamipour

EVENT: BABAK AHTESHAMIPOUR’S VIOLENT VIOLINS EXPOSED (APRIL 11-14 2024, ATHENS, GREECE)

We are very happy to announce that VRAL is officially sponsoring Babak Ahteshamipour's new pop-up show at Okay Initiative Space in Athens, Greece to accompany the launch of his new album Violent Violins Exposed.

Ahteshamipour is introducing three new machinima and presenting stills, characters and 3D models from different video games and media franchises such as Optimus Prime (Transformers) and Sweet Tooth (Twisted Metal) printed on fabric. The event will unfold between April 11-14 in the Greek capital. VRAL is a sponsor alongside und. athens.

Read the full press release below:

Violent Violins Exposed is a pop-up show & live performance curated by Okay Initiative Space as a presentation of Babak Ahteshamipour’s same titled album released on the cassette label Jollies (Brooklyn, NYC) on the 3rd of April of 2024. The show is a gamified exploration of blackened dreams, despair and violence woven by accelerating technocapitalism, parallelized with the accelerating tendencies of cars, screeching tires, roaring engines and militarized machines, as a haunting reminder of the collateral damage wrought by technological hubris. It seeks to unravel the interconnectedness between technological singularity, cybernetic warfare, environmental degradation, waste and pollution, from extractivist activities fueling geopolitical conflicts to the fetishized pursuit of capitalist immortality.

Tires have the potential of being representative candidates of accelerating technocapitalism: they are rapidly and massively produced, consisting mostly of synthetic rubber — which is synthesized from petroleum byproducts — and carbon black filler produced by burning fossil fuels. After their lifespan is over they are either dumped in landfills or recycled through grinding or burning — a practice that is highly pollutant. As Lesley Stern writes in A Garden or A Grave? (2017) Regarding landfills filled with tires in the San Diego – Tijuana region “Heidegger predicted: when the tool breaks, you notice its thingness — though the tire in Heideggerian terms is not a thing, lovingly handcrafted; it is a mass-produced and ugly object.”

The show unfolds in an immersive audiovisual installation based on the three video clips created via video games that focus on vehicles, racing, machines and combat: Twisted Metal: Black (2001), Need for Speed: Carbon (2006) and Transformers (2004) — in combination with 3D animation. The video clips were created for the album's three singles, and the installation includes four fabric prints featuring characters from the aforementioned video games as well as Xenoblade Chronicles.

The walls of the room are adorned with quotes that echo the undead dogmatism of Lady Deathwhisper and the scourge from World of Warcraft: The Wrath of the Lich King and the machinist desires of Magos Dominus Reditus from Warhammer 40,000. These quotes serve as reflections on the transhumanist tendencies of accelerationism that align with technological singularity: “Our combined decay-phobia and techno-heroic fantasies keep our imaginations trapped in the spinning haze of the monotechnological, accelerationist narrative. There is a persistent and maniacal desire for limitless production and production without decay.”, as Shuyi Cao and Remina Greenfield underline in Soft Rot, Sweet Rot, Bitter Rot: The Politics of Decay, published in Heichi Magazine (2021).

Violent Violins Exposed eventually serves as a catalyst for contemplation, urging towards a revaluation on the automated nihilism that mainstream discourses passively impose and the escapist memefied extremist online ideologies that emerge in response to the face of technological singularity and accelerationism. It beckons for a reconsideration of a symbiotic and integral relationship with technology that is empathy driven rather than having a divide-and-conquer strategist as a puppet master.

Watch a video clip based on the track “Machinist Auxiliaries, Needles of Needless Emphasises” featuring alternating footage of Ahteshamipour playing the video game Twisted Metal: Black and AI generated rock blasting with a text about violence/extractivism and its connections to warfare and nihilism.

Babak Ahteshamipour, Machinist Auxiliaries, Needles of Needless Emphasises, digital video, sound, color, 4’ 43”, 2024.

Watch a video clip based on the track “When Death Parties, Everyone Shows up Dressed as a Skeletonwhich features a segment showing hyper-processed footage from the 2004 Transformers video game for the PlayStation 2and another unfolding within a 3D animated eerie alien landscape with a hovering spaceship and a grotesque necromantic portal installed in the middle.

Babak Ahteshamipour, When Death Parties, Everyone Shows up Dressed as a Skeleton, digital video, sound, color, 3’ 47”, 2024.

MMF MMXXIV: POSTER REVEAL

The eagerly anticipated 7th edition of the Milan Machinima Festival will take place from March 11th-17th, 2024 at IULM University in Milan, Italy. We will soon announce the full program of events, guests, speakers and workshops. But today we’re happy to reveal the official poster designed by visionary artist Babak Ahteshamipour.

Currently based in Athens, Greece, Babak brings an interdisciplinary background spanning mining engineering, materials science and avant-garde creativity to his boundary-defying practice. Blending technology and culture, his work melds gaming, online subcultures and ecological issues to explore modern identity and coexistence. Babak’s innovative artworks have been showcased internationally at venues like Pompidou Center and New Art City, as well as VRAL in 2023, and 2022. Additionally, is remarkable work In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words was screened at the 2022 Milan Machinima Festival.

Babak’s vivid new poster design epitomizes the festival’s ethos of propelling machinima into unmapped creative frontiers. Electrifying colors and fantastical shapes blend gaming visuals with mysterious organic shapes, suggesting unexpected artistic dimensions virtual worlds could unlock.

“We’re thrilled Babak’s singular aesthetic is infusing this year with such daring imaginative energy,” says Matteo Bittanti, the festival’s artistic director. “His free-spirited art truly embodies the boundary-breaking, risk-embracing spirit at the heart of machinima. Babak’s work stretches limits and blows open new horizons for virtual creativity. He is basically saying: machinima is radioactive and we all bask in its glow.”

Amidst the flames and monoliths, this striking poster signals a phoenix-like rebirth for the bold, ever-evolving art form of machinima. The Milan Machinima Festival MMXXIV promises to ignite blazing new creative fires across uncharted dimensions.

In his statement, Babak elaborates on the inspirations behind this mythic vision:

“In the heart of an inferno-kissed terrain, where flames dance with the abandon of recklessness, a desperate portal breathes forth the ethereal ghosts of the quantum fabric. In this land, the psyche of non-organic intertwines with the mechanical and gives birth to the grotesque and the gore cosmic energies — a testament to a world teetering on the precipice.

Within of this tapestry of dissonant chaos, anthropocentric echoes navigate the chasm between accelerated technological singularity and the relentless greed-fueled rhythms of consumerism. Alien tendrils coil around the delicate threads of reality and the hues of ecological decay whisper the ode of a turbulent dystopian headbanging, where each brutal riff unfolds a haunting reminder of the consequences woven into the fabric of voracious desires.

A convergence of the surreal and the intimate, an otherworldly mirror, hope stands trial against the toxic mists of gleeful lust and blindfolded technocracy.”

Babak Ahteshamipour is an interdisciplinary artist, writer and musician based in Athens, Greece with a background in mining and materials engineering. His practice is based on the collision of the virtual vs the actual, aimed at correlating topics from cyberspace to ecology and politics to identity, exploring them via gaming, online and pop subcultures with a focus on themes of coexistence and simultaneity. Ahteshamipour’’s work has been presented at festivals, venues, galleries and spaces, museums and institutes such as Centre Pompidou, New Art City, The Wrong, Neo Shibuya TV, University of North Texas, The Networked Imagination Laboratory (McMaster University, Hamilton, Ontario), Biquini Wax ESP, Experimental Sound Studio, Milan Machinima Festival, [ANTI]MATERIA, ArtSect Gallery, and Ametric Festival. Ahteshamipour has released music on the independent cassette label Industrial Coast and on the cassette label Jollies. His music has been played on radio stations such as Fade Radio, Radio Raheem, and Radio alHara. He has performed and shared the stage with artists such as HELM, Zoviet France, The Nam Shub of Enki, Gaël Segalen, Sister Overdrive, and Kiriakos Spirou. He has created video clips for artists such as Fire-Toolz, Digifae, and B.MICHAEEL. His work has been featured on magazines such as CTM Festival’s magazine, KIBLIND, und. Athens, Our Culture Magazine and ATTN: Magazine.

Read more about Babak Ahteshamipour

ARTICLE: LANDSCAPES OF POST-HUMANITY

VRAL is currently exhibiting Babak Ahteshamipour’s Hey Plastic God, please don’t save the Robotic King, Let him drown in Acidic Anesthetic. To contextualize his practice, we are discussing a series of related artworks. Today, we begin our exploration of Ahteshamipour’s prolific music video production with 001mel.

Known for an impressive output across video art, digital rendering, and CGI filmmaking, Babak Ahteshamipour’s aesthetic vision interweaves organic and technological elements in surreal, distorted ways. 2023 alone has seen the Iranian artist produce several mesmerizing music videos, including 001mel for Vancouver-based musician and producer BMICHAAEL.

Augmenting collaborators’ work with his signature style, Ahteshamipour’s narratives explore extinction, environmental collapse, algorithms, and AI with an apocalyptic yet surprisingly vibrant atmosphere and warm palette.

His practice across media traces connections between gaming, simulation, and cyberspace as a multidimensional, overlapping set of realities. Past artworks like the influential machinima Post-coded Thoughts on the Never-upcoming Foreshadowed Li(f)e (2021, featured in VRAL S03), and the multimedia project Mind Flaying Flavored Flails (also an online exhibition co-curated with Nathan Harper) constitute the artist’s digital-dystopian inspiration bank. Philosophers like Eugene Thacker and media scholar Jussi Parikka…

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Matteo Bittanti

Works cited

B.MICHAAEL

001mel, official music video

digital video, music, sound, 5’ 13”, 2023

Direction and animation by Babak Ahteshamipour

Video courtesy of the artist and Orange Milk Records

This is a Patreon exclusive content. For full access consider joining our growing community.

ARTICLE: ESCistenZ

VRAL is currently exhibiting Babak Ahteshamipour’s Hey Plastic God, please don’t save the Robotic King, Let him drown in Acidic Anesthetic. To contextualize his practice, we are discussing a series of related artworks. Today, we are delighted to present Ahteshamipour’s latest project, Click Esc to Exit the Data Based Molecular Prison called Existence.

In their collaboratively produced 3D animation, visual artist Aggeliki Germakopoulou joins forces with Babak Ahteshamipour to construct a visually arresting world that probes notions of belonging, empathy, and transcendence through the lens of online gaming using playful environments ranging from abandoned castles to mysterious caves to probe the promise and limitations of virtual spaces. Inspired by gaming spaces, virtuality, and multispecies worldbuilding, the artists construct dreamlike, malleable and extravagant scenarios that juxtapose real-world frictions against fictional alternatives.

Their dynamic, frisky entities reflect on repulsive realities like war, climate disaster, emotional abuse and polarization. Yet the digital agents displayed on the screen — some organic-like, some more inorganic-looking, a faceless neon Sasquatch and poisonous spikes, disembodied eyeballs and teeth, flower monsters and bizarre totems — concentrate equally on relations between species and the intricate interplay of villains, heroes, and NPCs with their surrounding ecosystems.

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Matteo Bittanti

Work cited

Click Esc to Exit the Data Based Molecular Prison called Existence

digital video, color, sound, 14’ 51”, 2023, Iran/Greece

3D and animation: Babak Ahteshamipour and Aggeliki Germakopolou

Direction, music and text: Babak Ahteshamipour

Images and video excerpt courtesy of the Artist


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ARTICLE: COVER YOUR EYES BEFORE IT’S TOO LATE

Babak Ahteshamipour

I Sometimes Cover my eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff)

digital video, color, sound, 5’ 12”, 2021, Iran/Greece

VRAL is currently exhibiting Babak Ahteshamipour’s Hey Plastic God, please don’t save the Robotic King, Let him drown in Acidic Anesthetic. To contextualize his practice, we are discussing key related artworks. Today, we focus on the hysterically titled I Sometimes Cover my Eyes and think of the Occasions where We Drop our Smiles...

In his 2021 video art piece I Sometimes Cover My Eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff) [sic], Babak Ahteshamipour creates a mesmerizing anti-materialist and anti-consumerist dreamscape. 

He collects digital detritus — ceramic pots, houseplants, sneakers, Lidl bags, furniture, electronics, Pepsi cans, FedEx boxes, ice cream cones — as if sorting through the leftovers of modern material culture. He then resurrects these forgotten items in surreal scenes resisting commodification. The video toggles between this constructed digital realm and close-ups of the source materials themselves, the actual objects behind the rediscovered digital ephemera.  The camera zooms in and out. A sense of dizziness pervades the screen. Whimsical yet solemn captions provide commentary.

The elaborate title nods to branding strategies emotionally elevating basic items into manufactured icons. We live in an era of overwhelming information denying critical thought outside consumerism’s framework…

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Matteo Bittanti

Works cited

Babak Ahteshamipour

I Sometimes Cover my eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff)

digital video, color, sound, 5’ 27”, 2021, Iran/Greece

All images courtesy of the Artist


This is a Patreon exclusive content. For full access consider joining our growing community.

EVENT: BABAK AHTESHAMIPOUR’S HEY PLASTIC GOD PLEASE DON’T SAVE THE ROBOTIC KING… (DECEMBER 8 - 21 2023, ONLINE)

Hey Plastic God please don’t save the Robotic King, Let him drone in Acidic Anesthetic

single-channel digital video, color, sound 5’ 33”, 2023, Iran/Greece

Created by Babak Ahteshamipour

Hey Plastic God please don’t save the Robotic King, Let him drown in Acidic Anesthetic explores the mental disintegration of a cyber-king plagued by hallucinations fueled by narcissism, megalomania, and a relentless desire for power and grandeur who finds himself spiraling into a self-created abyss. The video juxtaposes Ahteshamipour’s real-life paintings with digital landscapes from Super Mario 64 and Super Mario 64 DS video games, thus blurring the lines between physical and digital realities. This artistic choice symbolizes the ever-growing influence of digitalization on our daily lives and challenges the separation between these two realms, and the predominant androcentric narratives in gaming culture.

Babak Ahteshamipour is an interdisciplinary artist, writer and musician based in Athens, Greece with a background in mining and materials engineering. His practice is based on the collision of the virtual vs the actual, aimed at correlating topics from cyberspace to ecology and politics to identity, exploring them via gaming, online and pop subcultures with a focus on themes of coexistence and simultaneity. Ahteshamipour’’s work has been presented at festivals, venues, galleries and spaces, museums and institutes such as Centre Pompidou, New Art City, The Wrong, Neo Shibuya TV, University of North Texas, The Networked Imagination Laboratory (McMaster University, Hamilton, Ontario), Biquini Wax ESP, Experimental Sound Studio, Milan Machinima Festival, [ANTI]MATERIA, ArtSect Gallery, and Ametric Festival. Ahteshamipour has released music on the independent cassette label Industrial Coast and on the cassette label Jollies. His music has been played on radio stations such as Fade Radio, Radio Raheem, and Radio alHara. He has performed and shared the stage with artists such as HELM, Zoviet France, The Nam Shub of Enki, Gaël Segalen, Sister Overdrive, and Kiriakos Spirou. He has created video clips for artists such as Fire-Toolz, Digifae, and B.MICHAEEL. His work has been featured on magazines such as CTM Festival’’s magazine, KIBLIND, VRAL (Milan Machinima Festival), und. Athens, Our Culture Magazine and ATTN: Magazine.

MMF MMXXIII: THE NEO AVANT-GARDE

INTRODUCED BY/INTRODOTTO DA MATTEO BITTANTI

INTERVIEWS BY/INTERVISTE DI MATTEO BITTANTI

MARCH 19-26 2023/19-26 MARZO 2023 (ONLINE)

The Neo Avant-Garde emerged in the 1950s and 1960s as a continuation and redefinition of earlier Avant-Garde movements from the early 20th century. Its artists sought to expand the definition of art by pushing the boundaries of what was acceptable and rejected traditional forms and techniques. They utilized new media and technologies, such as photography, film, and performance art, and emphasized collaboration and collective creation instead of the idea of the solitary genius artist. This led to new art forms, including happenings, installations, and conceptual art, which prioritized the viewer's experience.

Machinima, a filmmaking form that utilizes real-time computer graphics engines to create movies, shares several affinities with the Neo Avant-Garde in contemporary art. It challenges traditional boundaries between media, namely film, video games, theater, and other digital media by utilizing the language of the video game to create cinematic narratives that disrupt conventional notions of what constitutes a "film." Machinima also exemplifies the Neo Avant-Garde's collaborative ethos, with artists frequently working together to bring their visions to life.

The Neo Avant Garde program features cutting edge works by Babak Ahteshamipour, Iain Douglas, Mark Coverdale, Kara Güt, and Brenton Alexander Smith. Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words reinvents self-representation by appropriating World of Warcraft. Kara Güt’s Hurt/Comfort explores the concept of confession through the lens of live-streaming. Brenton Alexander Smith's The Impossibility of Things Disappearing is a haunting vignette that defies easy categorization. 

Additionally, the Neo Avant-Garde program will showcase an onsite screening of Christian Wright's Body Language, exclusively at the Museum of Interactive Cinema on March 25, 2023. Purchase your ticket here.

Matteo Bittanti

WATCH THE ONLINE PROGRAM NOW

MMF MMXXIII UPDATE: A CHAT WITH BABAK AHTESHAMIPOUR

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The Milan Machinima Festival is proud to present Babak Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words (2022) which appropriates and repurposes one of the most popular massively multiplayer role playing games of all time, World of Warcraft.

Babak Ahteshamipour’s practice is based on the collision of the virtual vs actual, aimed at correlating various topics that are not directly connected at first glance from cyberspace to ecology and politics to identity exploring them via MMORPGs/video games, social media and online integrating themes of co-existence and simultaneity in response to the futuristic anthropocentric urge of technocracy to focus on posthumanism. He has exhibited and performed at Centre Pompidou (Paris, France), New Art City (online), The Wrong (online), Sub Rosa space (Athens, Greece), ERGO Collective (Athens, Greece), arebyte (online), Biquini Wax ESP (Mexico City, Mexico), Experimental Sound Studio (Chicago, Illinois) and elsewhere. He has released music on the independent cassette label Industrial Coast and his music has been played on radio stations such as Noods Radio (Bristol, U.K.), Radio Raheem (Milan, Italy), Fade Radio (Athens, Greece) and Radio alHara. Originally from Iran, Ahteshamipour lives and works in Athens, Greece.

Matteo Bittanti discussed In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words with Babak Ahteshamipour. Below is an excerpt:

Matteo Bittanti: What inspired you to use World of Warcraft as the primary medium to create this specific artwork, and how did you navigate the complexities of appropriating and repurposing such a well-known, sprawling online video game?

Babak Ahteshamipour: World of Warcraft is one of my favorite video games and the one I’ve spent most of my time playing so I couldn’t not incorporate it in my artistic practice, since it has shaped my identity and life in many ways. I used to play it as a kid, as a consumer , without stepping back to study its narratives, gameplay, experience and demographics. So in my broader artistic practice that includes research on ecology, politics and cyberspace I dived in to experience it as an adult and artist with a focus on those perspectives. The first thing that hit me in the face was the forced binary a player is succumbed to, that of choosing whether to play Horde or Alliance and the dual propaganda that involves this when the different stories unfold during the gameplay. Each faction has their own truth and biases towards the other and tries to brainwash their members with politics into believing the other is an enemy — a common excuse to start a war. The second thing that struck me down was despite this very dense and imposing narrative there were plenty of neutral characters that would show up during the storyline from time to time and point out that their conflict is futile and that there is no such thing as good or bad, rather that both factions have positive and dark sides. This characteristic of the WoW presenting micro-narratives to battle the main narrative reminded a lot of RL (real life), and I was amazed how many different branches unfold from the main storyline. Another thing that impressed me was how female characters were presented in the context of the game, for instance there were plenty of independent strong female figures, such as Aegwynn, Jaina, Tyrande and Sylvanas that were also reactive towards patriarchal oppression, but nevertheless there was also a lot hypersexualized portrayal of female bodies, or the heteronormative presentation of binary genders was from time to time has been very present in the game. Such an example would be the city of Shattrath with a population of 80% male bodies, which they are training for war and it gestures towards how war is male thing. The community that played the game also has a variety of opinions regarding people who identify themselves as females, some of course are very problematic, but nevertheless gaming has always been dominated by white male heterosexuals with traits of toxic masculinity just as Tanja Välisalo and Maria Ruotsalainen point out in their publication “Sexuality does not belong to the game” : Discourses in Overwatch Community and the Privilege of Belonging. Angela Washko’s The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft also points to this dimension of the community of WoW through virtual performances where they would discuss the in-game oppression of women. In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words was created in the context of larger exhibition entitled LFM for TCOBAC: Looking for more for The Citadel of Blossom and Calamity which incorporated spell icon paintings, sculptures of the titles of some of the spells, a modified Gargoyle painting and various objects, and was presented at Sub Rosa space, from 14th of May until 28th of May of 2022, Athens, Greece. All these topics were addressed through the exhibition in more in-direct ways. The main theme of this machinima and the exhibition that came to be eventually was regarding escapism, climate crisis and the carbon footprint of cyberspace, things that were hard to appropriate WoW to talk about. Of course in the game there were plenty of references to ecology such as the Tauren and Night Elves’ respect to the “mother Earth” (Azeroth) and druid class, but I appropriated WoW in terms of that it is deserted — their subscriptions have been decreasing rapidly —, it’s a cultural product that that presents a virtual exotic world to escape from reality to and be an avatar, and it does have a carbon footprint as being a massively consumed product in terms of servers, water cooling systems, computers and so on.

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Matteo Bittanti

Work cited

Babak Ahteshamipour

In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words

digital video/machinima, color, sound, 9’ 16”, Iran/Greece, 2022


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MMF MMXIII UPDATE: BABAK AHTESHAMIPOUR'S IN SEARCH OF...

It’s the end of the World (of Warcraft) as we know it

Featured in the Neo Avant-garde program of the Milan Machinima Festival MMXXIII, Babak Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words (2022), appropriates and repurposes one of the most popular massively multiplayer role playing games of all time, World of Warcraft. Ahteshamipour’s video is the outcome of a lengthy and intricate production phase, beginning with the creation of an alter ego, a Blood Elf Warlock, which was then “evolved” through the process of leveling up. This was necessary for the artist’s avatar to access all areas of the game, allowing the player-director to explore different scenarios, regions, and dungeons, and capture footage. The absence of a recognizable body onscreen makes the experience both disembodied and immersive, allowing the viewer to project their identity onto the protagonist.

In the video, Ahteshamipour comments on escapism, particularly the idea that gaming is a form of entertainment that provides players with alternative situations, “fun” challenges, and entire worlds to their ordinary lives. In today's world, this tendency to escape real life is becoming increasingly popular as the planet deteriorates due to climate change, environmental catastrophes, air pollution, and micro-plastics rendering Earth increasingly inhabitable. Silicon Valley companies have been pushing for metaverses and simulations, while video game companies and social media platforms have been encouraging users to drop out and log in. The planet is dying, but this simulated world looks so good on the screen.

The video shows pristine vistas, stunning sunsets, purple skies, and outstanding forests devoid of humans, making it a modern kind of folklore, a cult-like system of beliefs in which legions of gamers venerate virtual gods. In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words is part of a larger installation featuring paintings, sculptures, and objects, much like Ahteshamipour's previous work, Paleontology of non-existence.

Matteo Bittanti

Read an interview with the artist

Work cited

Babak Ahteshamipour

In Search of the Banned Dictionaries that contain the Words for the Things You Wish You Could Express

Digital video/machinima, color, sound, 9’ 16”, Iran/Greece, 2022

ARTICLE: GET LOST IN THE WOODS

Babak Ahteshamipoiur, Occupy Determined Neural Systems District and Take Action to get Rid of Them, Acrylics and oil pastels on canvas, 2021

GHOSTING IS REAL

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Developed in collaboration with Nathan Harper, The Lost Woods is both a medium and a message. A 3D virtual gallery space accessible online, it is an exhibition context and an archive featuring 30+ artifacts exploring the notion of virtual identity and artificial intelligence. The artists describe the experience in video game terms:

You appear in a dark forest shrouded in green fog. Ancient trees tower up into the murky skies. Before you lies a massive tree stump with jagged edges. Next to it on the left is a tunnel. The forest is inhabited by strange beings and floating brightly colored texts.

The works on display in The Lost Woods are both "new" and remediated, to borrow Bolter and Grusin's term. Ahteshamipoiur's paintings such as The Fires that Burn are Never the Ones that were Meant to Burn (2021) and Occupy Sad Neural Systems District and Cry to get Rid of Them (2021) have been digitized and incorporated within this fluid, navigable space, replete with video game tropes, characters and props. In some cases, metaphors are crystalline, if not literal - such is the case of ghosting, thanks to Super Mario 64's various ectoplasms - in other cases, they are more nuanced. Characters from previous works, such as the Grim Reaper from The Sims — and the video currently shown on VRAL — make an appearance as well. 

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Matteo Bittanti

This is a Patreon exclusive article. To read the full text consider joining our Patreon community.

ARTICLE: IT’S THE END OF THE WORLD (OF WARCRAFT) AS WE KNOW IT

THE WORLD IS DYING, BUT WHY BOTHER? I’VE MADE IT TO LEVEL 70 IN WOW!

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World of Warcraft, one of the most popular massively multiplayer role playing games of all time, has been appropriated, hijacked, and repurposed by Babak Ahteshamipour for In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words (2022). The outcome of an extended production phase which began with the creation of an alter ego — a Blood Elf Warlock which was then “evolved” through a process leveling up — the video is equal part documentation and self expression. Such a complicated and time-consuming procedure was necessary for the artist’s avatar to access all the areas of the game, so that the player-director could explore different scenarios, regions, and dungeons, and capture the salient footage. As you know, machinima is hard work. Interestingly, the “action” is presented not from the customary third person view of the game, but from the first-person perspective, usually associated with first-person shooters. The absence of a recognizable body onscreen makes the experience at once disembodied — and thus uncanny — and more immersive, because the viewer can freely project their identity onto the protagonist, whomever they may be. Ahteshamipour calls this state of affairs “transcendental”, as identity becomes inseparable from the act of viewing: the player-spectator is, at once, the all seeing eye of a demiurge.

The artist describes In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words as a commentary on escapism, in the sense that gaming is generally perceived as a form of entertainment that provides players with alternative situations, “fun” challenges, and entire worlds to their ordinary lives. This tendency to escape real life is becoming more and more popular as the planet is dying before our eyes: climate change, environmental catastrophes, air pollution and micro-plastics are rendering Earth increasingly inhabitable (“DOOM”). It comes as no surprise as Silicon Valley companies are pushing hard for metaverses and simulations: incapable or unwilling to change the status quo - because it’s not economically advantageous — video game companies and social media platforms have been systemically encouraging users to drop out and log in: the planet is dying, but this simulated world looks so good on the screen:

“It is so cool to pretend to love the sight of a dying world from a privileged perspective”.

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Matteo Bittanti

This is a Patreon exclusive article. To read the full text consider joining our Patreon community.

ARTICLE: A CURSED MACHINIMA

Deciphering the metaphors of Hey Plastic God please don’t save the Robotic King, Let him drown in Acidic Anesthetic

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Photosensitive seizure warning: A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching videos with flashing lights

By now, you should be familiar with Babak Ahteshamipour’s highly synergistic practice: he has been combining painterly works with machinima for a while. But what’s perhaps more unique is the artist’s interaction between his own musical production and machinima. Working as the ultimate artist-editor-musician-producer, in 2022 Babak released Hey Plastic God please don’t save the Robotic King, Let him drown in Acidic Anesthetic, a video made for his album Specter, Spectrum, Speculum released via the Independent Cassette label Industrial Coast.

In his review, Kiriakos Spirou wrote:

The album belongs in the wide range of media-based practices that comprise Babak Ahteshamipour’s artistic output, which include painting, sculpture, video art, and digital art. As such, it is part of the same universe of cultural references, appropriation, critique, and irony that characterises his work in general. Central in Babak’s work is the way he negotiates violence and trauma — such as the anxieties of environmental collapse, neoliberal economies, western supremacy, and war — through mock playfulness and jest. In his visual work, he appropriates references from pop culture to conceal feelings of sheer terror under a neurotically splashed veneer of funny. To the same effect, he appropriates in his music the tropes and aesthetics of feel-good video game music, twisting their soothing familiarity into moods that span from ironic ennui to sugar-choked despair.

Both dealing with the power fantasies of a modern day despot who dreams of owning the world — the perfect metaphor for the gamerSpecter, Spectrum, Speculum and Hey Plastic God… bring the sheer darkness of digital culture to the forefront. The dominant themes of commercial video gaming — search and destroy, command and conquer and so on — are the leitmotifs of both audiovisual productions, which can be interpreted as a cautionary tale: the narcissism intrinsic to digital media may lead to delusions of grandeur, or worse, madness.

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Matteo Bittanti

This is a Patreon exclusive article. To read the full text consider joining our Patreon community.

ARTICLE: A CLOSER LOOK AT BABAK AHTESHAMIPOUR’S POST-CODED THOUGHTS...

Babak Ahteshamipour, Paleontology of Non-existence, installation shot at Sub Rosa space, Athens, Greece, 2021

WHAT COMES AFTER ARMAGEDDON?

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Currently exhibited on VRAL, Babak Ahteshamipour’s Post-coded Thoughts on the Never-Upcoming Foreshadowed Li(f)e's originality reflects the author’s own trajectory, which includes a degree in music theory, harmony and violin studies and a Master of Science in Mineral Resources Engineering. Born in Iran in 1994, Ahteshamipour’s work with video game based video art is relatively recent, although “it boldly shaped [his] identity throughout early life and since cyberspace is part of [his] broader artistic research”, as he told Fantacci. Post-coded Thoughts’s was produced while the world was experiencing the Covid-19 pandemic, with its litany of deaths, lockdowns, and disinformation. Released in 2021, it signaled a shift, or rather a new phase in Ahteshamipour’s practice.

In a sense, the work is an assemblage of motifs, but also artifacts, hereby rendered as virtual objects. Consider for instance the painterly works featured in paleontology of non-existence (2021) an installation that appropriates and recontextualizes characters from various video games and uses tweet-like slogans such as “It seems, after all, we couldn't escape the game engines”. Post-coded was part of this complex scenario in which various planes of reality - the tangible, the simulation, the augmented - engage in a conversation.

Albeit visually playful and imbued with a distinct kind of irony, the world that Paleontology of Non-existence alludes to is a dystopia. An unexplained “event” has abruptly and irreversibly erased all of mankind, so that Earth is now inhabited by AIs. Equally mysterious is the reason behind AI rapid evolution: left to their own devices, machines become sentient, wondering about the disappearance of their former creators. This new algorithmic age is marked by an existential crisis. Machines are trying to find meaning in a world that appears utterly fatalistic. The new normal, just like the old normal, is being stuck in a feedback loop: on the one hand, the simverse is a replica of the pre-existing world. On the other hand, the avatar - a stand-in of the artist himself - is clearly looking for answers that the simulation - just like a market based society - cannot provide. The puppet has become the puppeteer but the wires have not been cut: free will is not an option. Free will can only be simulated. Ditto for artistic creation: the puppet plays music, shifting from his guitar to his piano, stares at his paintings for inspiration, and shares his thoughts and moods.

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Matteo Bittanti

All images courtesy of the artist

Babak Ahteshamipour, Paleontology of Non-existence, installation shot at Sub Rosa space, Athens, Greece, 2021

This is a Patreon exclusive article. To read the full text consider joining our Patreon community.

EVENT: BABAK AHTESHAMIPOUR (SEPTEMBER 16 - SEPTEMBER 29 2022, ONLINE)

POST-CODED THOUGHTS ON THE NEVER-UPCOMING FORESHADOWED LI(F)E

digital video/machinima (1920 x 1080), color, sound, 8’ 54”, 2021, Iran/Greece

Created by Babak Ahteshamipour

Post-coded Thoughts on the Never-upcoming Foreshadowed Li(f)e is a machinima created with The Sims. In this post-apocalyptic narrative, human beings suddenly vanish, leaving behind all their digital spawns: A.I., avatars, algorithms, and programs. Faced with their own risk of extinction, these non-human entities acquire agency and embark into an existential journey to find meaning in an otherwise empty life. The main character is Babak Ahteshamipour’s alter ego, who is reproducing the sheer banality of RL (real life) activities in an environment mirroring his “real”, concrete space, having imported some of his paintings, few custom 3D models from other video games that are depicted in the paintings, musical improvisations with electric guitar and piano, and a text visualizing the sim-avatar’s thoughts.

Babak Ahteshamipour’s practice is based on the collision of the virtual vs actual, aimed at correlating various topics that are not directly connected at first glance from cyberspace to ecology and politics to identity exploring them via MMORPGs/video games, social media and online integrating themes of co-existence and simultaneity in response to the futuristic anthropocentric urge of technocracy to focus on posthumanism. He has exhibited and performed at Centre Pompidou (Paris, France), New Art City (online), The Wrong (online), Sub Rosa space (Athens, Greece), ERGO Collective (Athens, Greece), arebyte (online), Biquini Wax ESP (Mexico City, Mexico), Experimental Sound Studio (Chicago, Illinois) and elsewhere. He has released music on the independent cassette label Industrial Coast and his music has been played on radio stations such as Noods Radio (Bristol, U.K.), Radio Raheem (Milan, Italy), Fade Radio (Athens, Greece) and Radio alHara. Originally from Iran, Ahteshamipour lives and works in Athens, Greece.

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