online screening

MMF MMXXIII: THE NEO AVANT-GARDE

INTRODUCED BY/INTRODOTTO DA MATTEO BITTANTI

INTERVIEWS BY/INTERVISTE DI MATTEO BITTANTI

MARCH 19-26 2023/19-26 MARZO 2023 (ONLINE)

The Neo Avant-Garde emerged in the 1950s and 1960s as a continuation and redefinition of earlier Avant-Garde movements from the early 20th century. Its artists sought to expand the definition of art by pushing the boundaries of what was acceptable and rejected traditional forms and techniques. They utilized new media and technologies, such as photography, film, and performance art, and emphasized collaboration and collective creation instead of the idea of the solitary genius artist. This led to new art forms, including happenings, installations, and conceptual art, which prioritized the viewer's experience.

Machinima, a filmmaking form that utilizes real-time computer graphics engines to create movies, shares several affinities with the Neo Avant-Garde in contemporary art. It challenges traditional boundaries between media, namely film, video games, theater, and other digital media by utilizing the language of the video game to create cinematic narratives that disrupt conventional notions of what constitutes a "film." Machinima also exemplifies the Neo Avant-Garde's collaborative ethos, with artists frequently working together to bring their visions to life.

The Neo Avant Garde program features cutting edge works by Babak Ahteshamipour, Iain Douglas, Mark Coverdale, Kara Güt, and Brenton Alexander Smith. Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words reinvents self-representation by appropriating World of Warcraft. Kara Güt’s Hurt/Comfort explores the concept of confession through the lens of live-streaming. Brenton Alexander Smith's The Impossibility of Things Disappearing is a haunting vignette that defies easy categorization. 

Additionally, the Neo Avant-Garde program will showcase an onsite screening of Christian Wright's Body Language, exclusively at the Museum of Interactive Cinema on March 25, 2023. Purchase your ticket here.

Matteo Bittanti

WATCH THE ONLINE PROGRAM NOW

MMF MMXIII UPDATE: BABAK AHTESHAMIPOUR'S IN SEARCH OF...

It’s the end of the World (of Warcraft) as we know it

Featured in the Neo Avant-garde program of the Milan Machinima Festival MMXXIII, Babak Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words (2022), appropriates and repurposes one of the most popular massively multiplayer role playing games of all time, World of Warcraft. Ahteshamipour’s video is the outcome of a lengthy and intricate production phase, beginning with the creation of an alter ego, a Blood Elf Warlock, which was then “evolved” through the process of leveling up. This was necessary for the artist’s avatar to access all areas of the game, allowing the player-director to explore different scenarios, regions, and dungeons, and capture footage. The absence of a recognizable body onscreen makes the experience both disembodied and immersive, allowing the viewer to project their identity onto the protagonist.

In the video, Ahteshamipour comments on escapism, particularly the idea that gaming is a form of entertainment that provides players with alternative situations, “fun” challenges, and entire worlds to their ordinary lives. In today's world, this tendency to escape real life is becoming increasingly popular as the planet deteriorates due to climate change, environmental catastrophes, air pollution, and micro-plastics rendering Earth increasingly inhabitable. Silicon Valley companies have been pushing for metaverses and simulations, while video game companies and social media platforms have been encouraging users to drop out and log in. The planet is dying, but this simulated world looks so good on the screen.

The video shows pristine vistas, stunning sunsets, purple skies, and outstanding forests devoid of humans, making it a modern kind of folklore, a cult-like system of beliefs in which legions of gamers venerate virtual gods. In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words is part of a larger installation featuring paintings, sculptures, and objects, much like Ahteshamipour's previous work, Paleontology of non-existence.

Matteo Bittanti

Read an interview with the artist

Work cited

Babak Ahteshamipour

In Search of the Banned Dictionaries that contain the Words for the Things You Wish You Could Express

Digital video/machinima, color, sound, 9’ 16”, Iran/Greece, 2022

EVENT: SATURDAY MORNING ANIMATION CLUB (JUNE 11, 18, 25 - JULY 2, 9 2022, ONLINE)

SATURDAY MORNING ANIMATION CLUB

Curated by Petra Széman in partnership with isthisit? and Off Site Project

Supported by Arts Council England

Saturday June 11, 18, 25 2022

Saturday July 2, 9 2022

online (registration required, see below for details and links)

Saturday Morning Animation Club is a terrific screening/talk series taking place over five consecutive Saturday mornings, featuring new works by Emily Mulenga, Petra Szemán, David Blandy, Christian Wright, and Bob Bicknell-Knight. Each screening will be followed by a second presentation featuring a commentary by the artist, and will conclude with a Q&A session. The curators’ goal is “to re-capture the excitement of watching cartoons over the weekend and celebrate all forms of fandom”.

Full details

Saturday Morning Animation Club is a series of screenings + talks across five weeks between 11 June - 9 July, showcasing films by people who wield the dual powers of being an artist and a nerd.

Unified by an early fascination and involvement with anime and games, each artist focuses in on the worlds and perspectives fandom allows for. From this angle the five videos broaden ideas of human and non-human perception, screen-based experiences, virtual worlds and alternative ways of being.

Join us on Saturday mornings for a screening of new video commissions by Emily Mulenga, Petra Szemán, David Blandy, Christian Wright and Bob Bicknell-Knight respectively, followed by a little insider walkthrough and a Q&A (via Zoom).

Tied together by a refusal to downplay the enthusiasms and generative energy of fandom, Saturday Morning Animation Club will lead viewers through iterations of animatic worlds, on- and off-screen, with or without player input. The screening series has been produced in collaboration with web projects isthisit? and Off Site Project. Attendance of all five screenings will be rewarded with a special prize.

The videos were commissioned using funding from Arts Council England as part of On Animatics, a cross-disciplinary project exploring the murky overlapping areas of contemporary art, animation, fandom, avatars and virtual worlds.To conclude the project, the book WEEB THEORY will be released later this year with Banner Repeater, edited by Petra Szemán and Jamie Sutcliffe.

Featured artwoks

June 11 2022, Emily Mulenga, Main Character (2022)

Main Character centres around the Bunny as she experiences the abrupt end of her relationship, set against the backdrop of her life in a cyberpunk city and her evening gig as a singer. Whilst the event tears a hole in the fabric of her reality, it leads to reflections on the nature of being and what can be discovered underneath surface appearances. Flipping between 3D visuals, 2D animation and live action footage, Emily’s film takes inspiration from cartoons, video games and music videos as means to navigate the character’s relationship to life.

Register here

June 18 2022, Petra Szemán, Openings !!! (2022)

Inhabiting the interstitial zones of anime credit sequences, video game loading screens and regional train journeys, Petra Szemán’s Openings !!! intensifies the gaps between the layers of animated imagery in an attempt to grasp the kinds of experience that may lie beyond human perceptual boundaries. The video follows the protagonist ‘Yourself’ as they ride local trains through intermedial landscapes. From this uniquely conceived and drafted kinetic viewpoint, fragments of different worlds segue into view, signalling perceptual ruptures that seemingly force subjectivity outside of itself, into strange new relationships of interdependency and intoxication with the moving image.

Register here

June 25 2022, David Blandy, Androids Dream (2022)

In Androids Dream, Blandy deconstructs the cyberpunk aesthetic first prototyped by Gibson’s Neuromancer (1984) and Scott’s Blade Runner (1982), and which has continued to be repeated and become ever more ossified. Formed of multiple simulacra, the work involves Unreal Engine assets, uses Kojima’s Snatcher - itself a replay of Blade Runner in videogame form - and even deploys an algorithmic mimesis of the artist's own voice. Breaking down the aesthetic form, the film in turn breaks down, repeats, refracts, and goes into reverse. 

Register here

July 02 2022, Christian Wright, Body Language (2022)

Primarily shot within the video game Dark Souls III (2016), Body Language tells the story of an epic encounter between two online players. Focusing on how the combatants communicate via the limited body language afforded to them by the game design and the performative traditions of gaming communities, Christian’s film combines the grandiosity of cinema with the janky awkwardness of gameplay. The result is both reminiscent of videos produced and shared in insular fan communities, while also relating to a burgeoning contemporary art and academic context. 

Register here

July 09 2022, Bob Bicknell-Knight, Non-Player Character (2022)

A looping CGI video, Bob’s Non-Player Character explores the NPC as a vehicle by which we can understand human navigation of an increasingly codified and controlled existence. Controlled by the AI software, NPCs have predetermined sets of behaviours. Doomed to repeat the same day their lives revolve around the player, waiting for interaction. Bob’s film imagines what enemy NPCs are thinking and feeling, forced to be defeated over and over, until their data becomes unreadable.

Register here

Featured artists

Emily Mulenga

Emily Mulenga (b. 1991, England) is a multimedia artist who imagines what a digital utopia might look like from a feminist and milennial perspective. Her output is the result of a ravenous media diet, blending the high polish aesthetics of MTV with the jagged polygons of early PlayStation games; mixing YouTube video conventions with lo-fi social media posts of her online contacts. Contributing to the excessive circulation of digital matter, she considers how the blurring between human and machine changes experiences of womanhood, and how becoming cyborg is both a fantasy and reality, the future and the present. (instagram)

Petra Szemán

Petra Szemán (b. 1994, Gateshead) is a moving image artist whose practice focuses on the murky borderlands along the arbitrary separation of the real and the fictional. Using a virtual version of themself as a protagonist journeying through animatic realms, they explore liminal spaces and threshold situations, looking to dissect the ways our memories and selves are constructed within a fictionally oversaturated landscape (both on- and off-screen). Turning away from considering cyberspace as a radically ‘other’ realm, Petra walks the line between dystopian and utopian frameworks, eyes set on new queer horizons. (instagram)

David Blandy

David Blandy (b. 1976, Brighton) investigates the stories and cultural forces that inform and influence our behaviour. Through a gaming art practice he has written original RPGs that address issues of social justice, climate change and our potential posthuman futures. Collaboration is central to his practice, used as a means to examine communal and personal heritage, as well as forms of interdependence. His practice ranges from installation, performance, writing, gaming and sound. He has had national and international solo exhibitions, and is represented by Seventeen Gallery, London. (instagram)

Christian Wright

Christian Wright (b. 1993, Newcastle upon Tyne) is a digital media artist working with video games and animated assets to blend cinematic and machinima visual languages. Through this frame, he looks at how the boundaries of normal play are stretched by the performative actions of players themselves. Whether it be the intimate physical interactions of online multiplayer, the choreographed quest for perfection of speedrunning, or the mimetic act of digital cosplay within character creators, Christian places community driven gestures at the forefront. (instagram)

Bob Bicknell-Knight

Bob Bicknell-Knight (b. 1996, Suffolk) is a multidisciplinary artist, curator and writer influenced by surveillance capitalism and responding to internet hyper consumerism, automation and technocratic authoritarianism. Within his practice he harnesses different processes and materials to create both physical and digital artworks, including fabric printing, painting, ceramics, bookmaking, 3D printing technologies and game development software. Key subjects of investigation include our complicity with corporate giants, the sculpting of online identities and the prescient qualities of dystopian science fiction. (instagram)

Read more: Petra Széman, isthisit?: Off Site Project (Instagram accounts)

NEWS: WAR GAME MAP AND SINO-FRENCH WAR AT MMF MMXXII

We’re delighted to announce the online screening of Juan Poyuan’s War Game Map and Sino-French War in the back-to-back program HISTORIES/HERSTORIES

War Game Map and Sino-French War is an experimental machinima focusing on the war between the Qing Dynasty and the French in northern Taiwan in 1894. It uses the Chinese and French options from Age of Empires and a plug-in to a topographical map of Northern Taiwan based on ancient maps and literature. A digital reproduction of artist plays the role of a shoutcaster — an eSports commentator — describing the battle run by the game AI.

Juan Poyuan is a young Taipei-based artist who creates works about video games games and online communities focusing on political and cultural issues. He recently graduated in Fine Arts at the National Taipei University and is an active member of the The Tamsui River Project collective.

Watch a trailer below