MARCH 13 2019/13 MARZO 2019

18:00 - 19:00

Seminar Room/Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan


The talk is in English/La presentazione è in inglese

Siamo felici di annunciare che la professoressa Jenna Ng terrà un intervento al Machinima Festival di Milano mercoledì 13 marzo 2019 alle ore 18.00 presso l'Università IULM. Intitolato "Machinima e il fascino dell'effimero: gameplay, live stream e cultura digitale", l'evento è gratuito e aperto al pubblico ma la registrazione è obbligatoria. Il talk di NG fa parte del ciclo di incontri GAME TALKS 2019, curata dal Master of Arts in Game Design della IULM.

In questo intervento, Jenna Ng discute l’esplosione di interesse per il live streaming videoludico attestato dalla popolarità di Twitch, il cui numero di utenti attivi su base quotidiana ha superato i quindici milioni e a cui si aggiungono piattaforme come YouTube Gaming, Mixer e Facebook Live. Secondo Jenna, il fenomeno dei live stream dei videogiochi è collegato al machinima e alle origini della cultura demo e dei replay e per questo motivo definisce il live stream come l’evoluzione del machinima. Jenna propone inoltre un inquadramento teorico dei media schermici che persegue l’imperativo estetico del realismo collegando il cinema neorealista alla cultura del drone.

Formatasi inizialmente come avvocato finanziario a Singapore e a Londra, per dedicarsi successivamente alla filmologia, Jenna Ng ha conseguito un dottorato di ricerca alla University College London (UCL). Oggi insegna cinema e media interattivi all'Università di York, nel Regno Unito. Ha curato l’antologia Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) e sta lavorando a Undoing the Screen: Space, Spectacle, Surface (Palgrave), che esplora il concetto di bordo in relazione alle nuove tecnologie di visualizzazione e la cesura tra immagini, oggetti, superfici e spazi.

We are delighted to announce that Professor Jenna Ng will be giving a keynote speech at the Milan Machinima Festival on Wednesday March 13 2019 at 18.00 at IULM University. Titled “Machinima and the allure of ephemerality: gameplay, live streams & digital culture”, the event is free and open to the public but registration is mandatory. NG’s talk is part of the 2019 GAME TALKS series curated by the Master of Arts in Game Design at IULM University.

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.


Milan, September 29 2018 - The MILAN MACHINIMA FESTIVAL is delighted to announce its 2019 Jury panel, comprising an international cadre of critics, curators, and scholars: Valentino Catricalà, Marco De Mutiis, Stefano Locati, Henry Lowood, and Jenna NG. The judges will award a Critics’ Prize to the most original, groundbreaking, creative machinima of 2018.

The MMF 2019 will take place on March 19 2019 at IULM University in Milan.

Read the jurors’ profiles below:


Valentino Catricalà

Scholar, curator of contemporary art, and critic, Valentino Catricala received his PhD at the Roma Tre University, where he currently works as a Post Doc Researcher. He is also a researcher and coordinator of the Art and Media programs at the Fondazione Mondo Digitale and is artistic director of the Media Art Festival of Rome (MAXXI). He has carried out research in important centers such as the Karlsruhe ZKM, the Tate Modern, the University of Dundee. Catricalà investigates the relationship between art, technology, and filmmaking. He has written several essays published in books and academic journals and has participated in international conferences. He is the author of the book Media Art. Art perspectives towards the 21st century. Stories, theories, preservation (Mimesis, 2016), Catricalà is the curator of the Creative Europe project ENLIGHT for SPECTRA Festival (Aberdeen), Media Art Festival (Rome), Article Biennale (Stavanger).


Marco de Mutiis

Marco De Mutiis is an artist working with different media and technologies and with an interest in issues of perception and communication. Often re­-engineering and transforming old analog and mechanical  devices,  De Mutiis  creates  kinetic installations that concern with communication, language and physicality. Graduated with distinction from the MFA program at the School of Creative Media (City University of Hong Kong), he has shown his works internationally in festivals and galleries. He has been the recipient of the Bloomberg Digital Arts Initiative in 2013. He has worked as a senior research associate and part-time lecturer at City University of Hong Kong and he is currently working as Digital Curator at Fotomuseum Winterthur. He is currently working on his PdD at the University of Lucerne, Switzerland and IULM University in Milan.


Stefano Locati

Stefano Locati is a Teaching Assistant at IULM University in Milan. He is a member of the Scientific Committee of the Ca' Foscari Short Film Festival in Venice, Italy and the Co-Director of the Asian Film Festival in Bologna. Locati received his Doctorate in Literature and Media: Narrative Theory and Languages. His research focuses on transmedia storytelling and Asian cinema. He is the author of Il nuovo cinema di Hong Kong: Sguardi dopo l’hand-over (2014, with Emanuele Sacchi) and Evolution. Darwin and Cinema (2014, with Elena Canadelli). He is currently working on a new book on Asian cinema.



Henry Lowood is Curator for Germanic Collections and Curator for History of Science & Technology Collections in the Stanford University Libraries. As a curator, he is part of the Humanities Research Group in Green Library, the Department best known for the Lane Reading Room and a wonderful group of colleagues. Henry Lowood has written several essays on such topics as game studies, game preservation, and machinima. Among his most recent books are The Machinima Reader (2012) with Michael Nitsche and Debugging Game History (2016) with Raiford Guins, both published by MIT Press and Machinima! Teorie, pratiche, dialoghi with Matteo Bittanti in 2013, published by Edizioni Unicopli.



Jenna NG is an Anniversary Research Lecturer in Film and Interactive Media in the Department of Theatre, Film and Television at the University of York, in the UK where she designed and taught a wide range of cinema and digital media courses, including convening and teaching the module, "Coding the Frame: Space and Time with Digital Media", for the Screen Media and Cultures MPhil at Cambridge, and supervised several MPhil essays and theses. Jenna NG works primarily on theoretical, cultural and critical analyses intersecting digital and visual culture, with particular interests in the imaging technologies of CGI, mobile media, haptic devices, motion and virtual capture systems. Her research interests also include the philosophy of technology, the posthuman, computational culture and the digital humanities. Among her many publications, she edited Understanding Machinima, Essays on filmmaking in virtual worlds published in 2013 by Bloomsbury.



We are delighted to announce our official call for entries for the second edition of the MACHINIMA FILM FESTIVAL, slated for March 2019.

The MACHINIMA FILM FESTIVAL returns to IULM University (Milan, Italy) on March 15 2019 during the Milano Digital WeekSponsored by the City of Milan, Department of Digital Transformation and Public Services, the Milano Digital Week celebrates the driving forces that are reshaping work, leisure, and learning. By highlighting the interplay behind production and consumption made possible by digital technology, MDW connects citizens, companies, institutions, universities, and research centers. 

Filmmakers and video artists engaged in the practice of appropriation, re-purposing, and creative remix of video games are encouraged to send us their work for consideration. All submission will be judged by an international panel of jurors, which will be revealed in September 2018, and a selected number will be featured in the main program.

Screenings of selected works will be curated around different themes, to be announced. The most interesting submissions are those which seek to capture or highlight a specific facet of contemporary life - from politics to art, from violence to creativity, from technology to ideology - through the aesthetic lenses of digital gaming.

The deadline for submissions is December 8, 2018.

The full program will be announced in January 2019.

Please carefully read our simple submission guidelines and requirements below before sending your work.



  • Submissions must be 10 minutes or less in length. The minimum duration is 1 minute. 

  • Submissions must feature machinima made with specifically with video games (not virtual worlds, like Second Life)

  • Submissions must have been produced between January 1, 2018 and December 1, 2018.

  • Acceptable submission formats: Digital video files only.

  • Acceptable exhibition formats: mp4, avi, mpg, Quicktime file (ProRes 422)

  • One-time, nominal submission fee: $15 payable via PayPal to the festival organizers.

  • An accompanying artist statement no longer than 500 words.

  • Submission deadline: December 8, 2018.

  • Please send your submission through FilmFreeway by clicking the button below

Siamo felici di annunciare il bando ufficiale per la partecipazione alla seconda edizione del MACHINIMA FILM FESTIVAL, in programma il 15 marzo 2019 a Milano. 

Il MACHINIMA FILM FESTIVAL torna all'Università IULM di Milano nell'ambito della Milano Digital Week 2019. Promossa dal Comune di Milano, Assessorato alla Trasformazione Digitale e Servizi Pubblici, la Milano Digital Week propone le più interessanti iniziative che stanno trasformando il lavoro, il tempo libero, la formazione e le dinamiche della progettazione e della produzione attraverso le tecnologie digitali. Un’opportunità di riflessione e confronto per cittadini, aziende, istituzioni, università e centri di ricerca, un modo altro di conoscere e di aprire una finestra sul domani.  

Incoraggiamo cineasti e video artisti impegnati nella pratica di appropriazione, riproposizione e remix creativo di videogiochi ad inviare i loro cortometraggi. Tutte le proposte saranno giudicate da una giuria internazionale che sarà annunciata nel settembre 2018. Le opere selezionate saranno inserite in un programma che si articola su diversi temi. I machinima saranno proiettati sul grande schermo schermo di una sala cinematografica del campus IULM. Le proposte più interessanti sono quelle che mirano ad illuminare un peculiare aspetto della vita contemporanea - dalla politica all'arte, dalla violenza alla creatività, dalla tecnologia all'ideologia - attraverso il filtro del gioco digitale.

La scadenza per la presentazione delle proposte è l’8 dicembre 2018.

Il programma completo sarà annunciato nel gennaio 2019.

Prima di inviare le proposte, vi preghiamo di leggere attentamente le linee guida e i requisiti per la presentazione.


Linee guida e requisiti:

  • I cortometraggi devono avere una durata massima di 10 minuti, mentre la durata minima è 1 minuto.

  • I machinima devono essere essere realizzati esclusivamente con video giochi, non con mondi virtuali come Second Life. 

  • Tutte le proposte devono essere state realizzate tra il 1 gennaio 2018 e il 1 dicembre 2018.

  • Formati di consegna: solo file digitali, mp4, avi, mpg, Quicktime file (ProRes 422)

  • Tassa di presentazione nominale una tantum: $15 oppure da pagare tramite PayPal agli organizzatori del festival.

  • Una dichiarazione dell'artista non più lunga di 500 parole, che descrive le intenzioni sottese all'opera.

  • Data di scadenza di invio delle proposte: 8 dicembre, 2018.

  • Per inviare le vostre proposte, vi preghiamo di utilizzare la piattaforma FilmFreeway, cliccando sull'icona sottostante: