Iain Douglas

MMF MMXXIII UPDATE: A CHAT WITH IAIN DOUGLAS, MARK COVERDALE

A still from Shank’s 54 by Iain Douglas and Mark Coverdale, courtesy of the Artists

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The Milan Machinima Festival is elated to present Shank's 54, the latest collaboration between game design and artist Iain Douglas and poet Mark Coverdale, whose previous work Facing the wolf was featured in VRAL.

Shank's 54 is an interpretation of the 54 two-line verses written by the poet on repeated walks down a canal in Camden, London. The recreation is set within the world of Grand Theft Auto V,which itself attempts to simulate a dynamic, reactive, “living” urban environment. Shank’s 54explores homelessness and it provides insight into an event through the eyes of a homeless bystander, leading us to wonder about the identity of the narrator.

Iain Douglas is an artist working with machinima, game engines, film, and materials like paint and plaster. Iain’s practice explores the themes of loss. He lives and works in The Netherlands. For more information, please visit his website.

Mark Coverdale is a widely published performance poet, writing from the picket line, art gallery, and the terraces. Mark’s poems for these machinima are drawn from his interests in domestic industrial decline and the troubled events of the New European East. He lives and works in London. For more information visit his website. 

Douglas and Coverdale's outstanding work is currently featured in The Neo Avant-Garde program and can be watched online until March 26 2023.

Matteo Bittanti discussed Shank's 54 with Douglas and Coverdale.

Matteo Bittanti: If I’m correct, “shanks” is a slang term for “legs”. What is it like to walk in a video game, considering that the act of deambulation is purely symbolic, that is, performed through finger play on a controller? Was this machinima the outcome of a psychographical kind of dérive in either/both virtual and physical spaces or did you intend to explore the representation of homelessness within Los Santos from the very beginning?

Iain: You are correct about shanks being a slang term for legs, it is also a slang term for a few other things from makeshift knives to periods of time (which for me was a lovely in road to some of the visual elements), however it is legs in the context of Mark’s verse. For my part of this collaboration, the film and installation were very much about homelessness. The homeless as with many other NPCs in Grand Theft Auto are very much bystanders, powerless observers, subject to the whims of players. Having lived in the UK, I have seen too much social injustice and the inequality that has caused so many people to live on the streets. In many cases these are very vulnerable people who, like in GTA, are the powerless observers to events and the victims of more. There was a period in 2013 when my family and I were homeless, that feeling of injustice, powerlessness and vulnerability still stings inside me ten years later. We were very lucky to not end up on the streets.

Mark: Well, how to follow such a fulsome answer. I think that Iain describes this aspect of visual impotency very personally and powerfully. I do, however, believe that as storytellers, it is a duty to give voice to those who can’t always do so. The fact that Iain instinctively picked up on the homeless character obliquely mentioned in the text, was a very necessary and affirming start to this process.

Having lived in London now for 20-odd years, I always liked the phrase 'Shanks’s Pony' and always associated it with Cockney Rhyming slang. It isn’t that, but when I produced the badge and gave it to my Cockney mate, the meaning was certainly confirmed. The connection between our four-legged friends and the industrial highway that was the British waterways adds a neat extra dimension too.

(continues)

Matteo Bittanti

Works cited

Iain Douglas, Mark Coverdale

Shank’s 54

digital video/machinima, color, sound, 7’ 40”, England, 2022

Shank's 54: the installation

Iain Douglas and Mark Coverdale's latest machinima (or machinema, as they prefer to say) Shank's 54 was originally shown in 2022 at Enschede (B93), an art gallery located in the Netherlands. We are happy to share some installation shots from the event, courtesy of the Artists.


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MMF MMXXIII: THE NEO AVANT-GARDE

INTRODUCED BY/INTRODOTTO DA MATTEO BITTANTI

INTERVIEWS BY/INTERVISTE DI MATTEO BITTANTI

MARCH 19-26 2023/19-26 MARZO 2023 (ONLINE)

The Neo Avant-Garde emerged in the 1950s and 1960s as a continuation and redefinition of earlier Avant-Garde movements from the early 20th century. Its artists sought to expand the definition of art by pushing the boundaries of what was acceptable and rejected traditional forms and techniques. They utilized new media and technologies, such as photography, film, and performance art, and emphasized collaboration and collective creation instead of the idea of the solitary genius artist. This led to new art forms, including happenings, installations, and conceptual art, which prioritized the viewer's experience.

Machinima, a filmmaking form that utilizes real-time computer graphics engines to create movies, shares several affinities with the Neo Avant-Garde in contemporary art. It challenges traditional boundaries between media, namely film, video games, theater, and other digital media by utilizing the language of the video game to create cinematic narratives that disrupt conventional notions of what constitutes a "film." Machinima also exemplifies the Neo Avant-Garde's collaborative ethos, with artists frequently working together to bring their visions to life.

The Neo Avant Garde program features cutting edge works by Babak Ahteshamipour, Iain Douglas, Mark Coverdale, Kara Güt, and Brenton Alexander Smith. Ahteshamipour’s In Search of the Banned Dictionaries that contain the Words for the Things You Wish you could Express but You are Unable to With Common Words reinvents self-representation by appropriating World of Warcraft. Kara Güt’s Hurt/Comfort explores the concept of confession through the lens of live-streaming. Brenton Alexander Smith's The Impossibility of Things Disappearing is a haunting vignette that defies easy categorization. 

Additionally, the Neo Avant-Garde program will showcase an onsite screening of Christian Wright's Body Language, exclusively at the Museum of Interactive Cinema on March 25, 2023. Purchase your ticket here.

Matteo Bittanti

WATCH THE ONLINE PROGRAM NOW

VIDEO: IAIN DOUGLAS AND MARK COVERDALE'S GALLERY EYES

WE’RE DELIGHTED TO PRESENT IAIN DOUGLAS AND MARK COVERDALE’S LATEST COLLABORATION: GALLERY EYES, A STORY ABOUT DREAD, REGRET, AND ALIENATION.

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Clocking at approximately nine minutes, Gallery eyes (2022) was shot with/in Grand Theft Auto V. As for previous projects that we ‘ve presented last week week, this too began on a written page, and specifically with Coverdale’s verse, which is based on a series of conversations that he witnessed.

Coverdale elaborates:

The text is from a series of six poetic, narrative 500 word 'plays' exploring the impact of trauma experienced in childhood/early teenage years. Sections of another, Penalties, were used in Facing the wolf. Gallery eyeswas inspired by snippets of an overhead conversation whilst on a train between Manchester and Preston. The text is a noir interpretation of a backstory, described in a descriptive and intentionally ambiguous style (just to add that Juliette Bravo was a popular TV police drama when we were young). Other references include Brighton Rock, the Suede song "We are the pigs" and Abstract Expressionist painting. The series is set in 1990s Britain and covers a wide range of harrowing subjects, which are never over-explained [...] We hope to explore the themes of the others in the future.

(continues)

Matteo Bittanti

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VIDEO: IAIN DOUGLAS AND MARK COVERDALE'S ORANGES ARE NOT THE ONLY SPILL

SOLIDARNOŚĆ MEET MACHINIMA

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Albert is back. After his miraculous escape from a military base (REVOLT), the prodigious chimpanzee is now behind the wheel of a huge truck parked near Los Santos train station. Shot in a unique format (1440 x 1080) with/in Grand Theft Auto V, Oranges are not the only spill is another byproduct of the ongoing collaboration between Iain Douglas and Mark Coverdale, which is breaking new grounds in bringing poetry into video games. It opens and closes with a mantra, repeated over and over, as Albert contemplated his next moves. The truck engine is idling. A CCTV camera is surveilling the scene. The word “Solidarność” (solidarity) is mentioned several times. I am not 100% sure, but I am willing to bet it’s a first, for machinima. At any rate, it looks like Albert is not going anywhere. At least, for the time being.

(continues)

Matteo Bittanti

Iain Douglas, Mark Coverdale, Oranges are not the only spill, color, sound, 3’ 22”, 2021, United Kingdom

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VIDEO: IAIN DOUGLAS AND MARK COVERDALE'S REVOLT

RESKILL, RETHINK, REBOOT, REVOLT

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A frontal attack on “the arrogance, ignorance and incompetence of the conservative government’s treatment of the arts” (Mark Coverdale), REVOLT (2021) appropriates and repurposes Grand Theft Auto V for an explicitly political intent. Produced by Iain Douglas and Mark Coverdale, REVOLT was inspired by the 1987 movie Project X, starring Matthew Broderick and a chimpanzee called Virgil. In the machinima, the primate is called Albert, but like his cinematic counterpart, he is smarter than most human beings.

We see him escaping from a military base in the U.S. after stealing a fighter jet. As the sun sets, Albert ejects himself from the cockpit, sans parachute, finding freedom at last. As Douglas explains “Albert ii was the first primate in space but what happened to Albert i? Well, we’ve found him. He escaped from the facility and is now out and about exploring” (Albert will return in a second machinima, Oranges are not the only spill, which we will present tomorrow)…

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Matteo Bittanti

Iain Douglas, Mark Coverdale, REVOLT, poster, 2021

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VIDEO: IAIN DOUGLAS AND MARK COVERDALE'S STRANGLER'S ATTIC

“A DREAM? A NIGHTMARE? A GUILTY THOUGHT?”

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The questions, posed by Iain Douglas and Mark Coverdale, remain unanswered. The viewer must solve the puzzle, figure out the riddle. We see a worker, wearing old jeans, a fluorescent vest and yellow gloves, standing onto a platform, late into the night, a light casting a huge shadow behind him. He is clearly contemplating his options. We see a skyline. We anticipate what could come next. Suddenly, he jumps into the void. The interminable fall is accompanied by Mark Coverdale’s words, at times unintelligible, like a murmur. As Iain Douglas explains, "Mark recorded the audio in an elevator as it went up. We thought perhaps again would people wonder if it was the voice of the jumper/diver". We are reminded of DeLillo’s Falling Man, inspired by the iconic photograph from the 9/11 terrorist attacks in New York… But then, something unexpected happens: the concrete becomes liquid, the sidewalk turns into water. Maybe it’s not a fall after all, but a dive. We see a whale swimming. He found peace, at last?

Is it “A dream? a nightmare? a guilty thought?”…

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Matteo Bittanti

Iain Douglas, Mark Coverdale, Strangler’s attic digital video/machinima, color, sound, 2’ 21”, United Kingdom, 2021

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VIDEO: IAIN DOUGLAS'S I DIDN'T GET TO KISS YOU GOODBYE (2021)

ILLNESS AS METAPHOR

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We are excited to present Iain Douglas’ first machinima, i didn’t get to kiss you goodbye (2021), which was originally featured in an outstanding curated program by British artist David Blandy for The One Minutes entitled Fields of Algorithms. This was a pivotal moment for Douglas. As he recently stated, “I’ve been completely absorbed by [the medium machinima] ever since.” 

Shot with/in Grand Theft Auto V, the machinima captures the tragedy of dementia using blurriness as a metaphor for cognitive decay (see Gaspar Noé’s use of the “fade into white” effect in his most recent film, Vortex, also about mental impairment). Here, the camera shows an elderly woman in a parking lot under a torrential rain, zooming in on her although the image does not get any clearer. Soaked in her trench coat, she just stands there, motionless. The video is accompanied by a series of captions composing both a poetic diagnosis and a warning:

There’s a collective blanket descending over us

It proffers warmth and comfort and absence of light

We let it cover us and hide from whatever scared us

Underneath it we can forget everything

As each of us forgets, posterity diminishes

Eventually there is nothing but the darkness and we vanish

In the accompanying text, Douglas wrote:…

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Matteo Bittanti

Iain Douglas, i didn’t get to kiss you goodbye, digital video/machinima, color, sound, 59”, United Kingdom, 2021

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ARTICLE: A CLOSER LOOK AT FACING THE WOLF

Exploring the relationship between poetry and gaming

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What is the relationship between poetry and gaming? The connection is stronger and deeper than one may think. Poets play games, gamers read poetry, although we are unable to provide hard data. But for our purpose, statistics are not important. What matters is that Facing the wolf is the outcome of an ongoing collaboration between a game artist and a poet, Iain Douglas and Mark Coverdale, both from the United Kingdom. 

Douglas is an artist working with machinima, game engines, film, and materials like paint and plaster. A former game artist who was involved in a variety of projects, including triple A titles - the video game equivalent of film blockbusters - he is currently a Senior Lecturer in Games Art at University of Northampton. Coverdale, whose nom de plume is Art School Mod Poet, was born in Darlington in 1977 and grew up in Saddleworth, Oldham. He now lives in Islington, North London, where he writes, performs, and publishes poetry. He is also the founder of Tonic Sta Press, whose catalog includes, among other things, a poetic football sticker book anthology. Both from a working class background, Douglas and Coverdale first met at art school, at Reading University in 1997, and began collaborating.

Facing the wolf was produced during the course of several months in the middle of 2021. Originally conceived as a trilogy - although the three films can be watched as standalone narratives - Facing the wolf is based on Coverdale’s poem which comprises three separate parts or “lessons”…

(continues)

Matteo Bittanti

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EVENT: IAIN DOUGLAS AND MARK COVERDALE (AUGUST 5 - AUGUST 18 2022, ONLINE)

Facing the wolf

machinima/digital video (1600 x 900), colour, sound, 19’ 26” (chapter I: 5’ 15”, chapter II: 5’ 21”, chapter III: 8’ 50”), 2022, United Kingdom.

Created by Iain Douglas and Mark Coverdale

Facing the wolf is a machinima trilogy produced over the course of 2021 by appropriating and repurposing Grand Theft Auto V. The artists decontextualized the characters and locations of the original video game to tell a story of redemption and reconciliation, so that an uneasy truce with the past may be reached. In broad terms, these three videos reflect on war, loss, grief, and class struggle, themes which never seem to be as far away as they ought to be. As war has now become a reality for millions of people in Europe, Facing the wolf can be seen as a cautionary tale. Or, perhaps, a premonition.

Iain Douglas is an artist working with machinima, game engines, film, and traditional materials like paint and plaster. Iain’s practice explores the themes of cultural and individual loss. For more information, please visit his website.

Mark Coverdale is a widely published performance poet, writing from the picket line, art gallery and the terraces. Mark’s poems for these machinima are drawn from his interests in domestic industrial decline and the troubled events of the New European East. He lives and works in London. For more information visit his website.

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