capitalism

MMF MMXXIV: CROWD CONTROL IS AWARDED THE CRITICS’ CHOICE AWARD

FOR IMMEDIATE RELEASE

Crowd Control Wins the 2024 Milan Machinima Festival Critics Choice Award

Milan, Italy – The Milan Machinima Festival is thrilled to announce that Crowd Control by Jonathan Carroll and Cat Bluemke (SpekWork Studio) has been honored with the 2024 Critics’s Choice Award. This recognition serves not only as a testament to the creativity and skill of Carroll and Bluemke but also highlights the critical role of arts funding — in this case, the Canada Council for the Arts — in nurturing innovative digital explorations.

This groundbreaking Unity 3D project, hereby presented as a game video essay, emerged as a standout in a field of international submissions, captivating jurors and audience alike with its innovative exploration of artificial intelligence and its impact on collective action and historical revolt, particularly within the context of the French Revolutionary mob as depicted in Assassin’s Creed: Unity (2014). This work is part of the duo Assassin’s Creed Art History series, which includes previously self-published game essays Gameworkers and Guildworkers (2020) and Blindspot (2021).

Crowd Control delves into the intersections of crowd simulation technology and the surveillance industry, questioning the role of technology in shaping the possibilities of collective action in both the past and the future. Through its insightful text by Cat Bluemke, compelling design and programming by Jonathan Carroll, and engaging narration by Romanne Walker, the project reflects on the evolution of crowd representations from art history to contemporary video game simulations, redefining the notion of video essay, machinima, and desktop cinema.

The selection of Crowd Control was overseen by an esteemed panel of jurors, including Marco De Mutiis, a digital curator at Fotomuseum Winterthur; Henry Lowood, a curator and scholar at Stanford University; Jenna Ng, a multi-award-winning researcher; and Martin Zeilinger, a senior lecturer in Computational Arts and Technology at Abertay University. Their diverse expertise in digital culture, machinima studies, and the intersection of art and technology played a pivotal role in identifying Crowd Control as a work that embodies the festival’s mission to explore the avant-garde and innovative frontiers of digital storytelling.

The Milan Machinima Festival extends heartfelt congratulations to Jonathan and Cat for their remarkable achievement. The duo presented their work in person on March 14 2024 in the Game Video Essay special program. Crowd Control stands as a compelling examination of how digital and interactive media can not only represent historical and contemporary phenomena but also provoke critical reflection on the destructive force of US-driven techno-capitalism.

For more information about Crowd Control, please visit Spek Studios’ website.

About the Milan Machinima Festival

The Milan Machinima Festival is a leading international event dedicated to exploring the artistic, scholarly, and critical potentials of machinima, a form of filmmaking within real-time, virtual 3D environments. Through its annual presentation of works that challenge traditional narratives and aesthetics, the festival celebrates the innovative convergence of digital gaming, cinema, and video art.

About SpekWork Studio

Cat Bluemke and Jonathan Carroll create art that delves into the themes of work and play, manifesting through video games, performances, and expanded reality experiences. Their collaborative projects, which began in 2013, critically examine how technology mediates both labor and leisure. Operating often under the banners of SpekWork Studio and Tough Guy Mountain, their partnership has produced an intriguing portfolio of work. As SpekWork, they specialize in developing video games, virtual and augmented reality experiences, and mobile applications, intricately exploring the interplay between users, workers, and players. This body of work not only reflects on the technological regulation of daily activities but also invites reflection on the broader implications of digital interaction in modern society.

Work cited

Cat Bluemke, Jonathan Carroll, Crowd Control, digital video, color, sound, 8’ 08”, 2023, Canada.

Narration by Romanne Walker.

Contact: To contact the curators, please click here.

ARTICLE: COVER YOUR EYES BEFORE IT’S TOO LATE

Babak Ahteshamipour

I Sometimes Cover my eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff)

digital video, color, sound, 5’ 12”, 2021, Iran/Greece

VRAL is currently exhibiting Babak Ahteshamipour’s Hey Plastic God, please don’t save the Robotic King, Let him drown in Acidic Anesthetic. To contextualize his practice, we are discussing key related artworks. Today, we focus on the hysterically titled I Sometimes Cover my Eyes and think of the Occasions where We Drop our Smiles...

In his 2021 video art piece I Sometimes Cover My Eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff) [sic], Babak Ahteshamipour creates a mesmerizing anti-materialist and anti-consumerist dreamscape. 

He collects digital detritus — ceramic pots, houseplants, sneakers, Lidl bags, furniture, electronics, Pepsi cans, FedEx boxes, ice cream cones — as if sorting through the leftovers of modern material culture. He then resurrects these forgotten items in surreal scenes resisting commodification. The video toggles between this constructed digital realm and close-ups of the source materials themselves, the actual objects behind the rediscovered digital ephemera.  The camera zooms in and out. A sense of dizziness pervades the screen. Whimsical yet solemn captions provide commentary.

The elaborate title nods to branding strategies emotionally elevating basic items into manufactured icons. We live in an era of overwhelming information denying critical thought outside consumerism’s framework…

(continues)

Matteo Bittanti

Works cited

Babak Ahteshamipour

I Sometimes Cover my eyes (since I can’t control them in order to shut them) and dream the Occasions where We drop our Smiles (since I haven’t been getting that lately, it’s as if we’ve accepted believing fate, UFOs, time-travel and stuff)

digital video, color, sound, 5’ 27”, 2021, Iran/Greece

All images courtesy of the Artist


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EVENT: BRENT WATANABE (MAY 19 - JUNE 1 2023, ONLINE)

Brent Watanabe

MINE

machinima/digital video (1920 x 1080), color, sound, 37’ 06”, United States, 2023

The latest work by Brent Watanabe is a thought-provoking exploration of the intersection between virtual reality and contemporary culture. Originally conceived as a semi-narrative interactive experience, MINE spans eight mesmerizing episodes, each presenting a different facet of our complex relationship with consumption, waste, the environment, and the digital world. Originally presented on Meta/Facebook VR platform Horizon Worlds, visitors are invited to journey through a kaleidoscopic array of immersive and fully-realized virtual environments, each revealing a new layer of insight and critique. From the grotesque realities of animal exploitation to the dark allure of gaming, guns, and surveillance, MINE is a bold and unflinching statement on the pressing issues of our time. The original work has been reimagined as a single-channel walkthrough video edited by the artist for VRAL

Brent Watanabe’s art practice defies categorization, fusing traditional techniques with cutting-edge technology to create installations that are at once visually arresting and intellectually engaging. Drawing on his extensive background in drawing and sculpture, Watanabe uses computer programming and electronics to create kinetic sculptures that are at the forefront of a new wave of digital art. Watanabe’s work has been recognized both nationally and internationally, with his groundbreaking 2016 project, San Andreas Deer Cam, receiving over 800,000 visitors in its first three months alone and being featured in publications such as New York Magazine, the BBC, and WIRED. In addition to his solo work, Watanabe has participated in group shows and screenings around the world, including Through Machine Eyes at the NeMe Arts Center in Limassol, Cyprus, Game Changers at MassArt Art Museum in Boston, and Playmode at the MATT Museum in Lisbon, Portugal. With recent solo exhibitions at prestigious venues such as SOIL Art Gallery, McLeod Residency, Jack Straw New Media Gallery, Gallery 4Culture, Anchor Art Space, and the Bumbershoot Music and Arts Festival, Watanabe continues to push the boundaries of what is possible in the realm of digital art.