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MMF MMXXIII UPDATE: INTRODUCING LUCAS AZÉMAR'S LIFE ON EARTH

LUCAS AZÉMAR

LIFE ON EARTH

video, color, sound, 35’, 2019, Switzerland/France


Screening exclusively at the Museum of Interactive Cinema in Milan on March 25, Lucas Azémar groundbreaking Life of Earth introduced Guess Who’s Back, a hacker known for his online hoaxes who has caused the real death of a man. Nobody knows since when the hacker operates, but everyone can meet him through his avatar at the Club des Crocos in the video game Life On Earth. A clash of real and virtual worlds in a universe of pixels, invented from scratch, funny and disturbing.

Lucas Azémar was born in Paris 1991 in Paris. After studying Law, Political Sciences at the Institut Catholique de Paris for one year, he continued his studies at the University of Nanterre, Paris-La Défense (Paris X), and received his B.A. in Performing Arts, specializing in cinema and theater. He subsequently enrolled in cinema program at HEAD (Haute École d'Art et de Design), in Geneva. Among his productions are the documentary Bac à Sacle (with Charlotte Cherici, 2022) and the short La Loi De La Pesanteur (2016).

Watch a trailer below:

RESET PRESENTS: THE POLITICS OF GAMES

MARCH 25 2023/25 MARZO 2023 (MIC, MILAN)

Introduced by/Introdotto da Matteo Bittanti

MMF MMXXIII UPDATE: HARDLY WORKING BY TOTAL REFUSAL

The labor of game


Hardly Working

Total Refusal, machinima, 20’ 30”, Austria, 2022

Join us for an exclusive screening at the Museum of Interactive Cinema in Milanas part of Neither Artificial Nor Intelligent program, Milan Machinima Festival 2023 on March 25 2023 at 4 pm (directions)



Total Refusal’s latest work, Hardly Working, is shedding light on the lives of non-player characters (NPCs) in video games. The machinima, which premiered at the Locarno International Film Festival in the Summer 2022 alongside a terrific performance by the collective, explores the daily lives of these NPCs — characters that are typically in the background of video games — and the work they do to create the illusion of a bustling digital world.

With ethnographic accuracy and maniacal detail, Hardly Working follows the routines and activity patterns of NPCs, including a laundress, a stable boy, a street sweeper, and a carpenter. These characters are portrayed as Sisyphus machines, trapped in a cycle of labor that is analogous to work under capitalism, with its relentless pursuit of “bullshit jobs” (David Graber).

Hardly Working has received massive critical acclaim, winning the Best Direction Award and the Junior Jury Award at the Locarno International Film Festival. It has also been screened at several other festivals around the world, including the Vancouver International Film Festival, the Black Canvas Festival de Cine Contemporáneo in Mexico, and the Festival du Nouveau Cinema in Canada.

Other screenings include the Seminci - Valladolid International Film Festival in Spain, the VIENNALE in Austria, the Filmmaker Film Festival in Italy (where it won the Premio della Giuria Award), and the IKF Internationale Kurzfilmtage Winterthur in Switzerland. Hardly Working has also been screened at the KFFK/Kurzfilmfestival Köln N°16 in Germany, the Bosphorus Film Festival in Turkey, the Uppsala International Short Film Festival in Sweden, and the PÖFF Shorts in Estonia.

Hardly Working has also won several awards, including the Best Austrian Animation ASIFA Award and Audience Award at the Best Austrian Animation Festival in Austria, the Best Screenplay Award at the Usak Film Festival in Turkey, and the Best Concept Award at the Winter Apricots: Prilep International Film Festival in Macedonia. It has also been screened at the Max Ophüls Preis in Germany, the Vilnius Internation Short Film Festival in Lithuania, the FIPA Doc International Documentary Film Festival in France, and the Stuttgarter Filmwinter in Germany.

In 2020, the Milan Machinima Festival screened How to Disappear (2020), “a game video essay on the nature of war - both real, that is, unmediated, and remediated through ludic means”, and in 2021, the collective’s short Featherfall was featured in season 01 of VRAL.

Hardly Working is a fascinating look at the lives of NPCs in video games and the commentary it offers on the nature of work under capitalism. Its success at festivals around the world suggests that audiences are interested in exploring these themes and are eager to see more from Total Refusal, a self-described pseudo-marxist media guerilla that explores and practices strategies for artistic intervention in contemporary computer games. It works with tools of appropriation and rededication of game assets.

Matteo Bittanti

Read more about Hardly Working

Read an interview with Total Refusal (2021) about Featherfall, dreams, and simulations

Read Regine Debatty’s review

Trailer

The artists

The self described pseudo-marxist media guerilla Total Refusal explores and practices strategies for artistic intervention in contemporary computer games. It works with tools of appropriation, manipulation, and decontextualization of game assets. Their films and performances have been presented in several festivals and museums around the world, including the MOMA in New York and the Locarno Film Festival. Total Refusal’s current members are Susanna Flock Adrian Jonas Haim, Jona Kleinlein, Robin Klengel, Leonhard Müllner and Michael Stumpf.

Total Refusal, photo by Sarah Fichtinger, 2022

Hardly Working

Total Refusal, machinima, 20’ 30”, Austria, 2022

Milan Machinima Festival MMXXIII

Saturday March 25 2023, from 4 pm

MIC - Museo INTERATTIVO DEL CINEMA

Fondazione Cineteca Italiana

Manifattura Tabacchi - Viale Fulvio Testi 121, 20162 Milano 

NEWS: SPECIAL PROGRAM_MACHINEMA

MMF MMXXII is proud to present a special program titled MACHINEMA at the Museum of Interactive Cinema in Milan on March 26 2022, showcasing the most innovative and groundbreaking examples of this fascinating artform

Machinima is, first and foremost, the result of a mistake, much like “massage” (in Marshall McLuhan’s The Medium and the Massage) and “donkey” (instead on monkey, in Shigeru Miyamoto’s Donkey Kong). Specifically, it is the misspelled contraction of machine cinema (machinema), as Paul Marino wrote in one of the earliest books on the topic. The misspelling stuck because in addition to the reference to the machine, i.e., the computer, and cinema, it also alluded to anime, itself referencing animation. Far from being problematic, this confusion in terminology, is speaks volumes about the medium’s incredible versatility. In many ways, machinima has been able to repurpose previous audiovisual forms of expression and to introduce something original. This is certainly true for the works featured in this special program — David Blandy’s Androids Dream, Nicolas Bailleul’s Les Survivants, Marie Foulston’s The Grannies, and Sara Sadik’s Khtobtogone — four superb machinema.

The program will be exclusively presented exclusively on the silver screen of the MIC, Museum of Interactive Cinema in Milan, Italy on March 26 2022.

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