Lucas Azemar

VIDEO ESSAY: BAC À SABLE AS GTA V ETHNOGRAPHY

Selected for Cinéma du Réel in 2023, Sandbox (Bac à sable) is the directorial debut of Lucas Azémar and Charlotte Cherici. Entirely shot entirely within a Grand Theft Auto 5roleplay server, this documentary offers a deep dive into a French gamer community that transcends the conventional or “expected” gameplay. 

In gaming jargon, the term sandbox refers to a style of gameplay where players can explore and interact with a world with minimal limitations on their actions. Sandbox games typically offer a high degree of freedom, allowing players to create, modify, or destroy their environment and influence the simulated reality in both minor and significant ways. This can range from constructing buildings to altering the landscape, to creating intricate narratives or scenarios. Given this definition, sandbox as a title for a documentary about roleplay within a game like Grand Theft Auto V is quite apt. In fact, GTA V’s roleplay servers function as a sandbox environment in the truest sense: they provide a framework within which players can live out complex, interwoven lives as characters of their own creation, with the game world serving as an open canvas for their narratives. These servers expand the conventional boundaries of the game, moving beyond its original missions and storylines to embrace a form of play that is driven entirely by player choice and creativity. Players on these servers adopt nuanced character identities and engage in narrative-driven activities, effectively sidelining the original storyline crafted by Rockstar Games. Such depth in interaction is facilitated by mods like FiveM or GTA Network, which make the roleplay experience possible.

Sandbox allows viewers to explore the lives of various characters – doctors, police officers, store owners and workers – each portrayed with unique backgrounds and ambitions. The documentary highlights the importance of server administrators who enforce rules to maintain realism and order, drawing parallels with super partes entities. These administrators are crucial in ensuring adherence to the roleplay’s shared norms and reprimanding those who deviate. Staying in character and respecting the assigned role is non-negotiable. 

Through its ethnographic lens, reminiscent of the approach seen in Guilhem Causse, Ekiem Barbier, and Quentin L’helgoualc’s Knit’s Island, Sandbox is composed of self-contained vignettes that focus more on standalone, self enclosed narratives rather than recurring characters, with the notable exception of Astrio, the vigilant moderator depicted as a guardian of gameplay integrity, a Watchmen character donning a white suit and a hat, his face covered by a mask.

The film begins intriguingly with a “machinima within a machinima” – a meta-narrative technique where a shootout scene between thugs and special ops officers, viewed by avatars in a Los Santos movie theater, sets the stage. This is followed by a sequence featuring a job interview for a Weazel News cameraperson, possibly an alter ego of the director(s), intended for “research purposes”, illustrating the “free” nature of roleplay environments where participants shape their experiences within the confines of the world they inhabit.

(continues)


Matteo Bittanti

Works cited

Sandbox (Bac a sable)

Charlotte Cherici, Lucas Azémar

documentary, 58’, 2023, France

Production: Jérôme Blesson, La belle affaire productions

Screenplay: Charlotte Cherici, Lucas Azémar

Filming: Charlotte Cherici, Lucas Azémar

Editing: Charlotte Cherici, Lucas Azémar, Mila Olivier

Music: Simon Averous

Sound: Pierre Oberkampf

Mixing: Frédéric Belle

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MMF MMXXIII UPDATE: INTRODUCING LUCAS AZÉMAR'S LIFE ON EARTH

LUCAS AZÉMAR

LIFE ON EARTH

video, color, sound, 35’, 2019, Switzerland/France


Screening exclusively at the Museum of Interactive Cinema in Milan on March 25, Lucas Azémar groundbreaking Life of Earth introduced Guess Who’s Back, a hacker known for his online hoaxes who has caused the real death of a man. Nobody knows since when the hacker operates, but everyone can meet him through his avatar at the Club des Crocos in the video game Life On Earth. A clash of real and virtual worlds in a universe of pixels, invented from scratch, funny and disturbing.

Lucas Azémar was born in Paris 1991 in Paris. After studying Law, Political Sciences at the Institut Catholique de Paris for one year, he continued his studies at the University of Nanterre, Paris-La Défense (Paris X), and received his B.A. in Performing Arts, specializing in cinema and theater. He subsequently enrolled in cinema program at HEAD (Haute École d'Art et de Design), in Geneva. Among his productions are the documentary Bac à Sacle (with Charlotte Cherici, 2022) and the short La Loi De La Pesanteur (2016).

Watch a trailer below:

RESET PRESENTS: THE POLITICS OF GAMES

MARCH 25 2023/25 MARZO 2023 (MIC, MILAN)

Introduced by/Introdotto da Matteo Bittanti

MMF MMXXIII: THE POLITICS OF GAMING

INTRODUCED BY/INTRODOTTO DA MATTEO BITTANTI

SPECIAL SCREENING ON MARCH 25 2023 AT MIC: PURCHASE YOUR TICKET

PROIEZIONE SPECIALE IL 25 MARZO 2025: ACQUISTA IL BIGLIETTO

The politics of gaming program delves into the complex intersections between video games, the gaming industry, and socio-political issues. While video games are often seen as a form of entertainment, they also contain cultural and ideological elements that reflect and reinforce various social and political norms. Some games perpetuate damaging stereotypes and uphold gender or racial biases, while others offer empowering representations of marginalized groups and challenge established power structures. Moreover, the gaming industry itself is subject to the influence of political and economic forces, such as government regulations, corporate interests, and labor issues.

Examining the politics of gaming also entails exploring issues related to gaming culture, including the organization of gaming communities and their interactions with the wider society. Gaming communities can sometimes serve as sites of exclusion and harassment, but they can also be spaces that promote inclusivity and support for diverse perspectives and identities. Understanding the politics of gaming thus requires a nuanced and multifaceted approach that takes into account the many complex ways in which video games and gaming culture intersect with broader social and political concerns.

The program features two Italian premieres: Lucas Azémar’s Life on Earth (2019) and Soren Thilo Funder’s GAME Engine (Orange Bulletproof Kids) (2021).

The latter is a thought-provoking and multi-layered exploration of the intersection between gaming and reality. This immersive installation hereby presented as a single channel video, takes the viewers on a journey to an undisclosed location, where they are invited to an exclusive press meeting with a game developer.

Azémar’s Life on Earth introduces the elusive, Guess Who’s Back, a hacker known for his online hoaxes, who has caused the death of a man. Nobody knows since when the hacker operates, but everyone can meet him through his avatar at the Club des Crocos in the video game Life On Earth. This film presents a clash of real and virtual worlds in a universe of pixels, invented from scratch, funny and disturbing.

These special screenings are presented by Reset. Politics and Videogames, a collective editorial and research project.