Dispatch

NEWS: MMF MMXXII DISPATCH #5

Hello everyone,

My name is Matteo Bittanti and I am the artistic director of the Milan Machinima Festival, which showcases game-based video art at the end of the end of history. 

On behalf of the entire curatorial staff, I am happy to reveal additional details about the fifth edition, which takes place between March 21st and 27th 2022.

The Milan Machinima Festival - a non-profit project that was born at IULM University in Milan - is made possible by the contribution of several people. In this dispatch, I’d like to share some details about our curatorial staff. Specifically, I would like to introduce three key curators: Gemma Fantacci, Luca Miranda, and Riccardo Retez.

Gemma Fantacci is a Doctoral candidate in Visual and Media Studies at IULM University. Her research focuses on the relationship between counter-gaming practices and the avant-garde. She holds an MA in Arts, Markets and Cultural Heritage from IULM, and an MA in Game Design from the same institution. She is interested in machinima, in-game photography and the visual arts. Gemma is the Communication Manager of the Milan Machinima Festival and co-curator of VRAL. 

Among her most recent publications is VRAL SEASON ONE published by Concrete Press, which she co-edited with Matteo Bittanti. Introduced in April 2020 amidst a global pandemic, VRAL is a uniquely curated game video experience, offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, animation, and gaming. The book collects all Season One’s interviews (i.e., exhibitions 01 to 21), including extra content previously released online. The second volume in the series will be released in the upcoming months 

Luca Miranda is an artist and independent researcher. His scholarly practice focuses on the relationship between reality and simulation. He is especially interested in the notion of the avatar as an aesthetic entity. Luca is interested in the logic of game mechanics and notions such as immersion, identification, and interpassivity. He received a Master of Arts in TV, Cinema and New Media at IULM University, Milan, and previously a B.A. in Media and Art from the University of Bologna. In 2018, he co-founded Eremo, an artistic collective based in Milan operating at the intersection of video game, sound art, performance and contemporary art. His most recent publication is titled GIOCARE A CAMMINARE (Walking as a game) which focuses on the walking simulator, a video game genre that has emerged in the last decade in the context of the so-called indie scene. The book examines the origins, development, and influence of this genre sui generis within the field of digital gaming. Additionally, the author compares the aesthetics, mechanics, and ways of playing the walking simulator with several works and artistic practice, suggesting that the two have much in common.

Born and raised in Florence, Riccardo Retez received a Master's Degree in Television, Cinema and New Media from the IULM University in Milan in 2019 and a Degree in Graphic Design and Multimedia from the Free Academy of Fine Arts in Florence in 2017. Passionate about cinema, video games and visual culture, Riccardo has produced several short films and video clips. He is the author of MACHINIMA VERNACOLARE (Vernacular Machinima), the first academic study of the Rockstar Editor, a popular video editing software embedded in Grand Theft Auto V (2013). The author describes the dynamics of production, consumption and distribution of machinima within the fandom community, which now represent an increasingly complex media ecosystem. 

This year, Gemma, Luca and Riccardo are each curating a special program that will be exclusively screened on March 26 at the MIC, the Museum of Interactive Cinema in Milan. Tickets are still available on EventBrite although seats are limited.  

For more information about the Milan Machinima Festival please visit the official website.

Stay tuned for more and thank you for your attention.


NEWS: MMF MMXXII DISPATCH #4

Hello everyone,

My name is Matteo Bittanti and I am the artistic director of the Milan Machinima Festival, which showcases game-based video art at the end of the end of history.

On behalf of the entire curatorial staff, I am happy to reveal additional details about the fifth edition, which will take place between March 21st and 27th 2022.

As you know, the Festival’s programs feature both machinima that were submitted through an open call process and evaluated by an international panel, and a series of curated programs focusing on specific themes. For more information, please watch the previous dispatch.

In regard to this year’s submitted works I wanted to share some interesting facts.

First, a significant number of submissions were from first-time filmmakers and often qualify as student projects. This is great news: it means that machinima is evolving as a medium and an artform, especially in art schools throughout the world. But what do I mean by “world”?

WEll, compared to previous years, the vast majority of entries were submitted from just three countries: Italy, the US, and the UK. Aside from a limited number of works, most entries are either in English or in Italian with English subtitles. We are actively seeking out additional hubs and creative hot spots to diversify the selection in the future. At the same time, we do recognize that machinima as a genre of video art is especially strong in the United States, in the United Kingdom and in Europe.

Third, gender-wise, this year the filmmakers are more or less split between those who identify as "male" and as "female". This is remarkable because it demonstrates that machinima is a much more inclusive medium than the video game, which constitutes its main source material, so to speak, but also of cinema, which is still dominated by filmmakers who identify as “male”.

Finally, the acceptance rate to the Milan Machinima Festival is less than 25%. Another way of saying this is that more than 75% of submitted machinima are rejected. I hope that this does not sound discouraging to aspiring machinimamakers. On the contrary, far from being problematic, these statistics confirm that the quality, creativity, and originality of machinima have been consistently growing in the past decade and that benchmarks are constantly being updated.

Today I am happy to announce the artists featured in the MMXXII edition of the Festival. This list does not include special screenings that will be announced in another dispatch.

I would like to take this opportunity to express my profound admiration to all the artists and filmmakers for their incredible talent, passion and dedication. The Festival is meant as a celebration of their craft and ingenuity.

Without any further ado here is the 2022 artist line up:

  • Darío Alva (Spain)

  • Lorenzo Antei (Italy)

  • Nicolas Bailleul (France)

  • David Blandy (United Kingdom)

  • Beatrice Carpina (Italy)

  • Sam Crane (United Kingdom)

  • Federica di Pietrantonio (Italy)

  • Marie Foulston and The Grannies (United Kingdom/Australia)

  • Jamie Janković (United Kingdom)

  • Steffanie Padilla (United States)

  • Juan Poyuan (Taipei)

  • Giulio Piacentini (Italy)

  • Kelly Rabbachin (Italy)

  • Phil Rice (United States)

  • Sjors Rigters (The Netherlands)

  • Sara Sadik (France)

  • Paolo Santagostino (Italy)

  • Jordy Veenstra (The Netherlands)

  • Cris Ubermann (France)

  • Matthias Wolf (Germany)

And here’s the breakdown by country

  • Italy 7

  • United Kingdom 4

  • France 3

  • The Netherlands 2

  • United States 2

  • Australia 1

  • Germany 1

  • Spain 1

  • Taipei 1

For more information about the Milan Machinima Festival please visit the official website.

Stay tuned for more and thank you for your attention.

NEWS: MMF MMXXII DISPATCH #3

Hello everyone,

My name is Matteo Bittanti and I am the artistic director of the Milan Machinima Festival, which showcases game-based video art at the end of the end of history. 

On behalf of the entire curatorial staff, I am happy to reveal additional details about the fifth edition, which will take place between March 21 and 27 2022.

This year we are presenting two separate sections, eleven programs, and 23 features overall.

Titled "EVERYTHING MUST CHANGE”, the first section will take place exclusively at the MIC, the Interactive Museum of Cinema in Milan, on March 26 2022 from 4 pm. Tickets are still available on Eventbrite, although seats are limited. We will announce the full program shortly. Expect fireworks. 

The second section is titled “FOR EVERYTHING TO STAY THE SAME”. This year, we will follow the “back-to-back” formula, as in “consecutive”, “coming one after the other” but also as “facing in opposite directions and often touching”. In other words, each program will feature two machinima focusing on a specific theme. These programs will be available online, for free, as in “gratis”, 24/7, between March 21-27 2022.

Here are the magnificent seven:

GAME VIDEO ESSAY

BAD TALES

SONG TO SONG

IDENTITIES/INTIMACIES

THE GOOD, THE BAD, AND THE AI

NO DRAMA, PLEASE

HISTORIES/HERSTORIES

We will introduce each program in an upcoming dispatch.

During the festival, our VRAL online programming will be temporarily suspended and it will resume in April. 

For more information about the Milan Machinima Festival please visit the official website.

Stay tuned for more and thank you for your attention!