PROGRAM

NEWS: MMF MMXXIII: FULL PROGRAM

What happens to machinima in the age of AI?

Milan, Italy - We are happy to announce that the sixth edition of the MILAN MACHINIMA FESTIVAL features a diverse selection of 19 machinima and game videos from 23 artists representing 12 countries.

This year the festival features two distinct sections: NEITHER INTELLIGENT NOR ARTIFICIAL (March 25 2023, in-person) and MACHINIMA IN THE AGE OF AI (March 19-26 2023, online), featuring 9 programs overall.

Experience the best of machinima and game videos through our curated programs:

NEITHER INTELLIGENT NOR ARTIFICIAL (Museum of Interactive Cinema, Milan, March 25 2023): NEITHER INTELLIGENT NOR ARTIFICIAL, THE POLITICS OF GAMING, DYSTOPIA and a selection of works from MADE IN ITALY and THE NEO AVANT-GARDE which will be presented exclusively on site, specifically

  • LUCAS AZEMAR, LIFE ON EARTH, 2019

  • SOREN THILO FUNDER, GAME ENGINES (Orange Bulletproof Kids) (2021)

  • TOTAL REFUSAL, HARDLY WORKING, 2022

  • BEN NICHOLSON, THE TONIC OF BATTERSEA PARK, 2023

  • ANDREA GATOPOLOUS, HAPPY NEW YEAR, JIM, 2022

  • KENT SHEELY, WELCOME BACK, 2022

  • CHRISTIAN WRIGHT, BODY LANGUAGE, 2022

  • STANISLAW PETRUK, THE REMNANTS, 2022

MACHINIMA IN THE AGE OF AI (March 19-26 2023, online): MADE IN ITALY, THE NEO AVANT-GARDE, COUNTER-NARRATIVES, and UTOPIA.

Stay tuned for updates about the festival, the artists, and the machinima.

Matteo Bittanti

NEWS: MMF MMXXII DISPATCH #4

Hello everyone,

My name is Matteo Bittanti and I am the artistic director of the Milan Machinima Festival, which showcases game-based video art at the end of the end of history.

On behalf of the entire curatorial staff, I am happy to reveal additional details about the fifth edition, which will take place between March 21st and 27th 2022.

As you know, the Festival’s programs feature both machinima that were submitted through an open call process and evaluated by an international panel, and a series of curated programs focusing on specific themes. For more information, please watch the previous dispatch.

In regard to this year’s submitted works I wanted to share some interesting facts.

First, a significant number of submissions were from first-time filmmakers and often qualify as student projects. This is great news: it means that machinima is evolving as a medium and an artform, especially in art schools throughout the world. But what do I mean by “world”?

WEll, compared to previous years, the vast majority of entries were submitted from just three countries: Italy, the US, and the UK. Aside from a limited number of works, most entries are either in English or in Italian with English subtitles. We are actively seeking out additional hubs and creative hot spots to diversify the selection in the future. At the same time, we do recognize that machinima as a genre of video art is especially strong in the United States, in the United Kingdom and in Europe.

Third, gender-wise, this year the filmmakers are more or less split between those who identify as "male" and as "female". This is remarkable because it demonstrates that machinima is a much more inclusive medium than the video game, which constitutes its main source material, so to speak, but also of cinema, which is still dominated by filmmakers who identify as “male”.

Finally, the acceptance rate to the Milan Machinima Festival is less than 25%. Another way of saying this is that more than 75% of submitted machinima are rejected. I hope that this does not sound discouraging to aspiring machinimamakers. On the contrary, far from being problematic, these statistics confirm that the quality, creativity, and originality of machinima have been consistently growing in the past decade and that benchmarks are constantly being updated.

Today I am happy to announce the artists featured in the MMXXII edition of the Festival. This list does not include special screenings that will be announced in another dispatch.

I would like to take this opportunity to express my profound admiration to all the artists and filmmakers for their incredible talent, passion and dedication. The Festival is meant as a celebration of their craft and ingenuity.

Without any further ado here is the 2022 artist line up:

  • Darío Alva (Spain)

  • Lorenzo Antei (Italy)

  • Nicolas Bailleul (France)

  • David Blandy (United Kingdom)

  • Beatrice Carpina (Italy)

  • Sam Crane (United Kingdom)

  • Federica di Pietrantonio (Italy)

  • Marie Foulston and The Grannies (United Kingdom/Australia)

  • Jamie Janković (United Kingdom)

  • Steffanie Padilla (United States)

  • Juan Poyuan (Taipei)

  • Giulio Piacentini (Italy)

  • Kelly Rabbachin (Italy)

  • Phil Rice (United States)

  • Sjors Rigters (The Netherlands)

  • Sara Sadik (France)

  • Paolo Santagostino (Italy)

  • Jordy Veenstra (The Netherlands)

  • Cris Ubermann (France)

  • Matthias Wolf (Germany)

And here’s the breakdown by country

  • Italy 7

  • United Kingdom 4

  • France 3

  • The Netherlands 2

  • United States 2

  • Australia 1

  • Germany 1

  • Spain 1

  • Taipei 1

For more information about the Milan Machinima Festival please visit the official website.

Stay tuned for more and thank you for your attention.

NEWS: MMF MMXXI PROGRAM NOW ONLINE

The MILAN MACHINIMA FESTIVAL MMXXI takes place online due to the ongoing Covid-19 emergency. All the artworks will be freely accessible on this website between March 15-21 2021.

This year, the work of 18 artists representing 7 countries are presented in 6 sections: three main programs (GRAND THEFT CINEMA, [CODE] CONFINEMENT, and GLITCH ’N SCAPES), five SPECIAL SCREENINGS (THE CLASSICAL ELEMENTS), one GAME VIDEO ESSAY, and one retrospective (IN FOCUS).

Click here to see the full program


Il MILAN MACHINIMA FESTIVAL MMXXI si svolge online per via dell’emergenza Covid-19. Tutte le opere saranno liberamente accessibili su questo sito dal 15 al 21 marzo 2021.

Quest’anno, i lavori realizzati da 18 artisti provenienti da 7 paesi sono presentati in 6 sezioni: tre programmi principali (GRAND THEFT CINEMA, [CODE] CONFINEMENT e GLITCH ’N SCAPES), cinque PROIEZIONI SPECIALI (THE CLASSICAL ELEMENTS), un GIOCO VIDEO ESSAY e una retrospettiva (IN FOCUS).

Cliccate qui per vedere il programma completo.

MMF 2019: IT'S UNCANNY!

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The MACHINIMA FILM FESTIVAL returns to Milan on March 15 2019 during the Milano Digital Week

Featuring a selection of artworks created by artists appropriating, repurposing, and remixing commercial video games, the MMF includes short films and experimental works created by Lisa Carletta, COLL.EO, Joseph DeLappe, Kara Gut, Ismaël Joffroy Chandoutis, Chris Keric, Luigi Marrone, Luca Miranda, Leonhard Müellner, Bram Ruiter, Brenton Smith, Petra Szeman, Twee Whistler and Brent Watanabe.



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This year’s theme is the UNCANNY, the perceptual phenomenon caused by experiences that are at once familiar and alien. Disquieting visions pervade an eclectic program in which glitches, shocks, and disturbing repetitions become a metaphor for societal chaos in the age of algorithms, surveillance capitalism, and artificial intelligence. These alternative narratives question the relationship between authenticity and performance, identity and self preservation in everyday (digital) life. Two longer documentary works examine the unexpected side (effects) of virtual gaming.

Curated by Matteo Bittanti and presented by Gemma Fantacci, the MILAN MACHINIMA FESTIVAL 2019 is organized by the Master of Arts in Game Design at IULM University. Admission is free upon registration. The screenings take place in Sala dei 146 located in the IULM Open Space.