Descent into Hell

MMF MMXXIV: AUTEUR THEORY

Image by Dall-E 3

The Milan Machinima Festival MMXXIV is thrilled to present the Auteur Theory program, showcasing three exceptional works by leading international artists and filmmakers. Join us for screenings on Friday, March 15, 2024, in the Sala dei 146 at IULM University.

Auteur theory

Friday March 15 2024 , 15:00 - 17:00

Sala dei 146

IULM 6, IULM University

Via Carlo Bo 7, 20143 Milano

curated by Matteo Bittanti

Artists and filmmakers: Jacky Connolly, Adrian Jonas Haim, Michael Stumpf, Robin Klengel (Total Refusal), Lawrence Lek.


The concept of auteur theory, originally developed within the context of film studies, posits that a film reflects the creative vision and personal style of its director, who is considered the primary “author” of the work. As machinima continues to evolve as an art form, this program explores how the elusive concept of authorship can be applied to works created within game engines, where the boundaries between gameplay, filmmaking, and digital art become increasingly blurred.

The three works featured in the Auteur Theory program exemplify the unique ways in which machinima artists and filmmakers assert their creative vision and personal style within the constraints of existing video game environments and game design tools. By repurposing game visuals, mechanics, and narratives, these artists create deeply personal works that challenge our understanding of authorship, creativity, and the nature of video games as a medium for artistic expression.

Kinderfilm, the latest creation by the Austrian collective Total Refusal (represented by Adrian Jonas Haim, Michael Stumpf, and Robin Klengel), unfolds within the digital spaces of Grand Theft Auto V’s San Andreas. The story follows a middle-aged man named Edgar, who drifts aimlessly through Los Santos, confined to his car. Total Refusal uses this familiar setting to explore themes of societal critique and hope, echoing the aesthetics and concerns of unclassifiable filmmakers like Charlie Kaufman and Kristoffer Borgli.

Lawrence Lek’s Theta immerses viewers in the journey of a self-driving police car grappling with an existential crisis within the desolate streets of SimBeijing, an abandoned smart city. As Theta confides in its integrated therapist, a self-help AI named Guanyin, the narrative unveils the grim realities that led to the city's abandonment. This stunning work is a continuation of Lek's Sinofuturist universe, delving into themes of identity, surveillance, and empathy within the technological age.

Jacky Connolly’s Descent into Hell transports viewers into a post-capitalist, dystopian vision of the United States. Crafted through an innovative amalgamation of scenes from Grand Theft Auto V and Connolly’s original animations, the piece diverges from the game’s central narrative to delve into the stark realities of everyday life for its characters. Connolly's work reflects her foray into the digital expanse of GTA V during the 2020 lockdown, prompting reflection on the stark realities of our age of collapse.

In the unique auditorium setting of the Milan Machinima Festival’s Sala dei 146, the Auteur Theory program transcends traditional cinematic experiences, redefining the essence of auteur theory in the age of art after video games. As viewers gather in this communal space, they are not merely spectators but participants in an immersive journey through video game landscapes transformed by the artists’s vision. This collective viewing experience amplifies the impact of each work, where the manipulation of game engines becomes a conduit for exploring the nuanced interactions between technology, society, and individuality.

The featured works delve into critical themes, examining the erosion of human connections, the pervasive influence of technology, and the stark realities shaped by late capitalism, while leveraging the familiar terrains of digital games to craft narratives that challenge and redefine societal norms. The characters within these narratives, marked by isolation and alienation, serve as mirrors reflecting the viewer’s own experiences in the contemporary world. Through a masterful blend of game aesthetics, original animations, and evocative sound design, these works construct immersive environments that invite introspection on the current state of society, the impact of technology on our lives, and the undiminished importance of genuine human connections.

By curating these three distinct and unique works under the umbrella of the Auteur Theory program, the Milan Machinima Festival underscores machinima’s capacity to serve as a powerful medium for creative storytelling, social critique, and the exploration of complex ideas. This program not only showcases the ability of artists to infuse their unique visions and styles into the constraints of commercial game worlds but also celebrates machinima’s evolution as an art form. It highlights the medium’s capability to foster a deeper understanding of the world around us, encouraging viewers to contemplate the intricate dance between reality and digital (re)creation, and pushing the boundaries of what machinima can achieve in conveying socially relevant concerns.

Read more about the 7th edition of the Milan Machinima Festival

MMF MMXXIV: JACKY CONNOLLY

The Milan Machinima Festival is delighted to present Jacky Connolly’s Descent into Hell as part of our Auteur’s Theory program. Join us for a special screening on March 15 2024 at IULM University.

First presented at the Whitney Biennial at the Whitney Museum of American Art in New York in 2022, Descent into Hell transports viewers into a post-capitalist, dystopian vision of the United States. Crafted through an innovative amalgamation of scenes from the iconic video game Grand Theft Auto V and Connolly’s original animations, this piece diverges from the game’s central narrative of property theft, violence and mayhem. Instead, it delves into the stark realities of everyday life for its characters, navigating through themes of homelessness, illness, loss, patriarchal control, and a pervasive sense of powerlessness. These narratives unfold against the backdrop of Los Angeles’ neon-lit streets, which, despite their brilliance, echo the desolation of a faded dream. Connolly’s work is deeply embedded with the traumatic events of 2020, including police brutality, widespread protests, personal grief stemming from mental health struggles, and the isolating force of the global pandemic. Descent into Hell reflects the artist’s foray into the digital expanse of GTA V during the lockdown, a period marked by a collective yearning for genuine human connection amidst the confines of a virtual escape. The ambient blend of background city sounds and entrancing electronic music further envelops the audience, drawing them into Connolly’s meticulously crafted digital realm, a space that, while offering refuge, prompts reflection on the stark realities of our age of collapse.

Jacky Connolly, born in 1990 in the Lower Hudson Valley, New York, has carved a niche for herself in the digital arts landscape. She completed her Bachelor of Fine Arts in Photography, Art History, and Critical Studies at Bard College at Simon’s Rock in 2011, followed by a Master of Fine Arts in Digital Arts and a Master of Science in Library and Information Science from Pratt Institute in 2016. Connolly’s work has been featured in a notable array of solo and duo exhibitions, as well as screenings across prestigious venues. Highlights of her exhibition history include presentations at Downs & Ross in New York, Atlanta Contemporary in Atlanta, Microscope Gallery in Brooklyn, Peach in Rotterdam, Daata Editions at NADA New York, Kimberly-Klark in Queens, Bus Projects in Melbourne, and Et al. in San Francisco. Her art has also been part of select group exhibitions and screening programs at significant cultural institutions such as the Museum Brandhorst in Munich, The Whitney Museum of American Art in New York, D21 in Leipzig, Milan Machinima Festival in Milan, PAF Animation Festival in Olomouc, CZ, Ellis King in Dublin, and Hester in New York, among others. Today Connolly continues to explore the intersection of digital media, storytelling, and the archiving of information, positioning her as a distinctive, unique, and bold voice in contemporary art. Connolly’s Anhedonia (2018) and Ariadne (2019) have been previously shown at the Milan Machinima Festival to great acclaim.

Read more about the 7th edition of the Milan Machinima Festival