ideology

EVENT: CHRIS KERICH (OCTOBER 27 - NOVEMBER 9 2023, ONLINE)

Three Impossible Worlds

digital video, color, sound, 2022, 11’ 14”, United States

Created by Chris Kerich

A speculative digital art project that probes the underlying logic and limitations of procedural world generation Three Impossible Worlds was developed with/in the popular video game Minecraft. The artist began by conceptualizing a series of thought experiments: worlds deemed “impossible” within Minecraft’s existing generative framework. By subverting the game’s expected parameters, Three Impossible Worlds surfaces latent politics and ingrained assumptions coded into procedural systems. 

Chris Kerich is a programmer and artist living and working in Lethbridge, Alberta. Kerich is interested in systems, constrained art, information, critical science studies, and video games. Chris is currently an Assistant Professor at the University of Lethbridge. He received his doctorate from the program in Film and Digital Media Studies at the University of California, Santa Cruz, and he has received a Master of Arts from the Massachusetts Institute of Technology (MIT) in 2017 and a Bachelor of Science from Carnegie Mellon University in 2013. Kerich’s creative endeavors have garnered international recognition and have been featured in retrospectives and events like the Milan Machinima Festival (2021, 2019, Milan, Italy) and Vector Festival (2018, Toronto, Canada).

ARTICLE: FILIP KOSTIC’S FORTNITE REMAKE AS A COMMENTARY ON NEOLIBERALISM

VRAL is currently showcasing Filip Kostic’s 2019 game video Filip Kostic VS Filip Kostic in a brand new format. To contextualize this specific artwork as well as the artist’s oeuvre, we will be discussing a series of artworks influenced, inspired and/or developed with video games and game tools, such as the Unreal Engine. We begin with Fortnite: 007 Merciful Angel, an artistic remake of Epic Game’s popular battle royale video game.

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Filip Kostic’s Fortnite: 007 Merciful Angel is a reimagining of Fortnite, engineered using the Unreal Engine 5. This project was originally commissioned by curator Aaron Moulton for his groundbreaking exhibition The Influencing Machine, first showcased at Nicodim Gallery in Bucharest, Romania in 2019, and later revisited at the Ujazdowski Castle Centre for Contemporary Art in Warsaw, Poland in 2022. Fortnite: 007 Merciful Angel was subsequently presented in the context of the Manic American Humanist Show at Public Works Administration in New York between March 10-26 2023, alongside the works of other core members of the internet collective Do Not Research.

In The Influencing Machine, Moulton explored the nuanced relationship between institutions and media in societies transitioning from socialist to capitalist systems. Within the domain of visual arts, the curator explored the evolution from socialist realism to creative freedom, albeit constrained by the stipulations set forth in open-call exhibition guidelines. Recontextualizing the art of the 1990s within the modern-day milieu, both the exhibition and its related publication provide an intellectual platform for critical discourse on the global art ecosystem, interrogating key thematic areas, such as the integral role of activism in the artistic sphere, the influence of ideology on creative production, and the potency of institutional critique.

Curated by Abbey Pusz, the exhibition Manic American Humanist Show was situated in the aftermath of a decade marked by internet-enabled political experimentation, making it, historically speaking, a sort of follow up to The Influencing Machine. It also presented a US-centric view as opposed to the more European focus of Moulton’s show. Specifically, Manic American Humanist Show explored how the digital age – from the Occupy movement in 2011 to the election of Donald Trump in 2016 – has contributed in giving rise to a new kind of American citizen with increasingly specialized and highly tribalistic political leanings. The exhibition humorously engaged with this phenomenon through the lens of Post-Internet art, analyzing how contemporary alienation manifests in the fringe political spaces online before it reaches the mainstream…

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Matteo Bittanti


Work cited

Filip Kostic

Fortnite 007: Merciful Angel, interactive game, 2022-in progress, Serbia/United States

All videos (Fortnite: 007 Merciful Angel: Opening Sequence and 007 Merciful Angel: Scarlet Witch Monologue, both 2022) and screenshots courtesy of the Artist


This is a Patreon exclusive content. For full access consider joining our growing community.

ARTICLE: NO, IT’S NOT “JUST A GAME”

VRAL is currently showcasing Firas Shehadeh’s Like An Event In A Dream Dreamt By Another — Rehearsal (2023). To contextualize his work, we are looking at some of his most significant projects. Today we examine his 2013 multimedia project Guerrilla 8-bit.

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In a thought–provoking blend of historical narrative and video game aesthetics, Firas Shehadeh’s Guerrilla 8-bit showcases in a nuanced, perhaps counterintuitive style the parallel evolutions of two seminal yet apparently disconnected events: the formation of the Black September Organization (BSO) and the birth of 8-bit computing. Conceived in 2013, this brief yet impactful video installation – clocking at one minute and forty-seven seconds – is augmented by a series of digital prints that beckon viewers to reevaluate the intricate relationship between technological and socio-political upheavals.

The BSO, which emerged in the waning years of the 1960s, was a militant collective committed to the liberation of Palestine. Composed of an undefined number of libertarian fighters hailing from Palestine and beyond, the organization aimed not merely to free their homeland but also to protect refugees and internationalize the Palestinian cause.

Coinciding with this socio-political ferment was the advent of 8–bit computer processors, a technological milestone that would later serve as the catalyst for a worldwide digital revolution. Guerrilla 8-bit ingeniously unites these seemingly disparate timelines, employing 8-bit technology as a medium to reexamine…

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Matteo Bittanti


Work cited

Firas Shehadeh

Guerrilla 8-bit, digital video (4:3), color, sound. 1' 47", series of digital prints, 2013, Palestine

All images and videos courtesy of the Artist


This is a Patreon exclusive content. For full access consider joining our growing community.

ARTICLE: LOST IN THE LOOP

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VRAL is currently showcasing Firas Shehadeh’s Like An Event In A Dream Dreamt By Another — Rehearsal (2023). To contextualize his work, we are looking at several of his most recent project. We began yesterday with There, Where You Are Not (2022), a series of performative screening on the nature of digital culture. Today, we continue our exploration of There, Where You Are Not.

We are pleased to present a second component of Firas Shehadeh’s ambitious 2022 multimedia project, There, Where You Are Not: T,WYAN_appendix, abbreviated as T,WYAN_appendix. Although the artist describes it as an improvisational sound performance, T,WYAN_appendix is something else altogether: A comprehensive auditory odyssey that delves into the multi-layered landscape of contemporary digital culture. By meticulously weaving together sonic and visual elements, this element of Shehadeh’s larger multimedia project serves as a visceral expedition into memes, video games, network spirituality, emotional landscapes, hybridity, and additional scapes that inform our online discourse. The performance was originally presented on October 15 2022 at the Singapore Art Museum as part of the Singapore Viennale 2022 Named Natasha. An excerpt is available here.

T,WYAN_appendix also exists as a 32’ machinima piece, intended as a sophisticated companion to Meme Without Irony, another machinima crafted within the environment of Grand Theft Auto V. T,WYAN_appendix serves as a revelatory exposition of the hidden mechanics of video gaming. It focuses on the “game before (under?) the game” or perhaps, one might argue, the “real game,” pulling back the curtain on the intricacies that generally remain concealed from the end-user.

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Matteo Bittanti

Work cited

Firas Shehadeh

There, Where You Are Not, sound performance, improvisation, various lengths, hereby presented as a digital video, color, sound, 32’ 26”, 2022, Palestine

Firas Shehadeh

The View From ‘No Man's Land’, print, edition of 300, softcover, 204 pages, 2020, 104 x 176 mm.

All images and videos courtesy of the Artist


This is a Patreon exclusive content. For full access consider joining our growing community.

ARTICLE: MEME DISPLACEMENT

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VRAL is currently showcasing Firas Shehadeh’s Like An Event In A Dream Dreamt By Another — Rehearsal (2023). To contextualize his work, we will be looking at several of his most recent project. We begin with There, Where You Are Not (2022), a series of performative screening on the nature of digital culture.

“I wander silently and am somewhat unhappy,
And my sighs always ask “where?”
In a ghostly breath it calls back to me,
“There, where you are not, there is your happiness.”

George Philip Schmidt

Firas Shehadeh, a Vienna-based Palestinian artist and researcher, fashions intricate artworks informed by digital world-building within the post-internet milieu. A distinguished alumnus of the Academy of Fine Arts Vienna, where he received a Master of Fine Arts in 2022, Shehadeh has long been preoccupied with the interplay between post-colonial narratives, technological landscapes, and historical resonances.

In his 2022 multimedia project There, Where You Are Not, a precursor to Like An Event In A Dream Dreamt By Another — Rehearsal, Shehadeh deconstructs the dialectic between digital spaces and physical reality, all set against a backdrop of post-colonial discourse. The work is a meticulous examination of the transformative journeys that lived experiences and concrete objects undertake as they metamorphose into their digital counterpart, only to be catapulted back into the material world, often in transmuted forms. Shehadeh’s layered narrative dissects the roles of digitality and internet memes, serving as a discerning commentary on such themes as identity, geopolitics, and cultural representation in an epoch marked by incessant digital proliferation.

The titular phrase, There, Where You Are Not, pays homage to an eponymous literary work by Kamal Boullata, a Palestinian artist and theorist of considerable renown. Boullata’s conceptual framework finds its roots in “The Wanderer,” a poem by German poet Georg Philipp Schmidt. The phrase, for Boullata, acted as a metaphorical articulation of an existential disjunction – his severed connection with his Palestinian homeland. It becomes a potent expression for unattainable realms, whether they be geographical, emotional, or conceptual.

Shehadeh augments this complex intertextuality by introducing an additional conceptual stratum: the borderless yet boundary-recreating universe of the internet. His project launches an investigation into the post-colonial ramifications of these digital realms. The work questions the ways in which the internet serves as both a liberating force that transcends traditional borders and a mechanism for the reinscription of power dynamics, cultural commodification, and appropriation. Utilizing an array of mediums – including digital art, video installations, gameplay footage, and textual exegesis – the project scrutinizes the functioning of memes as cultural touchstones within the digital ecosystem. These memes…

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Matteo Bittanti

Work cited

Firas Shehadeh, Meme Without Irony, digital video, color, sound, 6’ 21”, 2022, Palestine.

All images courtesy of the Artist


This is a Patreon exclusive content. For full access consider joining our growing community.

EVENT: FIRAS SHEHADEH (SEPTEMBER 8 - 21 2023, ONLINE)

Like An Event In A Dream Dreamt By Another — Rehearsal

Single-channel video (color, sound, narrator: Mamusu Kallon), 14’ 19”, 2023, Palestine

Created by Firas Shehadeh

Part of Shehadeh’s ongoing research into video games and Palestinian youth culture, Like An Event In A Dream Dreamt By Another — Rehearsal combines found-footage of Twitch streamers and custom game mods for Grand Theft Auto V (Rockstar Games, 2013). Unpacking video game mods as a form of contemporary archive — and therefore digitizing historic and contemporary architectural sites in addition to seemingly ubiquitous objects — the artwork proposes Los Santos, a virtual replica of Los Angeles, as the biblical “land of milk and honey”.

Firas Shehadeh is a Palestinian artist and researcher exploring issues of identity, meaning, and aesthetics in the digital age. Currently based in Vienna, his interdisciplinary practice engages with post-colonial effects, technology, and history through the lens of worldbuilding and internet culture. Shehadeh holds a Master of Fine Arts from the Academy of Fine Arts Vienna, where he is currently a PhD candidate. His education also includes studies in conceptual art, video, and architecture in Vienna, Barcelona, and Amman. Investigating topics like colonial legacies, memory, and belonging, Shehadeh creates speculative narratives that reveal unseen structures and realities. His research-focused practice utilizes and subverts the visual languages of new media, examining how technology transforms society’s relationship with knowledge and power. His work, which has been exhibited internationally, offers a critical perspective on the role of the internet and digital imaging in shaping contemporary identities, histories, and ways of world-making.

EVENT: SJORS RIGTERS (APRIL 22 - MAY 5 2022, ONLINE)

THE VIRTUAL FRONTIER

digital video, color, sound, 3’, 2020, The Netherlands

Created by Sjors Rigters

The popular video game Minecraft exemplifies the inner contradictions of the digital age. Lauded by many pundits as a highly creative form of entertainment, the so-called “digital LEGO” is a powerful vessel for neoliberal ideologies and hyper-capitalistic imperatives, with its frenzy of accumulation, extraction, circulation, production, and exploitation. An effective indoctrination tool now pervasive in thousands of US elementary schools, Minecraft is a techno-dream of endless growth, a manifesto for the perpetuation of devastating patterns of consumption, competition, and destruction. Informed by colonialist principles, its gameplay elevates numbing grinding routines into a recipe for the good life, casting the player as both a conqueror and an entrepreneur. In his video The Virtual Frontier, Dutch designer Sjors Rigters brings to the foreground the toxic message of one of the most successful video games of all time.

Sjors Rigters (b. 1995) is a graphic designer specializing in visual identity and editorial design. After receiving his BA in Graphic Design at the Royal Academy of Art, The Hague, he opened his own studio. Sjors lives and works in Rotterdam, The Netherlands.

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EVENT: KADIR KAYSERILIOĞLU (JANUARY 21 - FEBRUARY 3 2022, ONLINE)

WOLFPATH.EXE

digital video (1920 x 1080), color, sound, 4’ 04”, 2017, Turkey

Created by Kadir Kayserilioğlu

Updating a traditional origin myth through video game aesthetics, Wolfpath.exe is a meta-commentary on contemporary Turkey from the perspective of a young artist engaging with technology, popular culture, politics, and folklore. By directly confronting with the technical and ideological constraints of Far Cry 5, a popular video game developed by French giant Ubisoft and aparadigmatic example of the politics of videogames in the face of an ongoing “anti-progressive/anti-feminist backlash” in the United States” — as Sören Schoppmeier convincingly argues in his essay “Playing to Make America Great Again: Far Cry 5 and the Politics of Videogames in the Age of Trumpism” — Wolfpath.exe forces the viewer to rethink the impact of game culture on the collective imaginary.

Born in 1987 in Istanbul, Kadir Kayserilioğlu received a B.A. in Graphic Design and an M.A. in Fine Arts from Yeditepe. He is currently pursuing a Doctorate program at Marmara University, while making and exhibiting art in Turkey and elsewhere. His practice is grounded in the idea that play operates across a wide range of forms including video games and collaborative, performance-based video and imagery. His works often rely on a combination of instructions and protocols on one hand, and collective improvisational processes and chance operations on the other. This often results in works that challenge conventional notions of authorship and authority, imbued with a dark humoristic style, showing irreverence towards traditional hierarchies between forms of high and popular culture, assembling high production value with home made and DIY esthetics. His areas of investigation include the nature of social reality, gender, identity politics, populist tactics, posthumanism and micro-stories. He often engages in strategies of the absurd, repurposing mythological narratives as well as science fiction and horror tropes towards a critical take on contemporary political dynamics.

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EVENT: GRAYSON EARLE (DECEMBER 10 - 23 2021, ONLINE)

Why don't the cops fight each other?

digital video, color, sound, 9’ 41”, 2021, United States of America, 2021

Created by Grayson Earle

Made with support from Media Art Exploration and Akademie Schloss Solitude

 

Why don’t the cops fight each other? is a desktop documentary that chronicles the attempt by the artist to modify the behavior of virtual police officers within Grand Theft Auto V. This work also engages the modding scene that emerged around Grand Theft Auto, a community of people creating tools to modify the game’s environment, characters, and mechanics. While these mods allow for an almost infinite manipulation and transformation of the game features, one attribute seems completely immutable: the police officers in the game will never fight each other. Through an exhaustive forensic analysis of the game’s source code and interactions with mod developers, the artist illustrates the extent to which the cultural imaginary concerning the real world police is projected into the game space.

Born in California, Grayson Earle is a new media artist and educator. After graduating from the Hunter College Integrated Media Arts MFA program, he worked as a Visiting Professor at Oberlin College and the New York City College of Technology, and a part-time lecturer at Parsons and Eugene Lang at the New School. A member of The Illuminator Art Collective, Earle is the co-creator of Bail Bloc (2017), a computer program that bails people out of jail and Ai Wei Whoops! (2014), an online game that allows the player to smash Ai Weiwei’s urns. In 2020, he hacked the Hans Haacke career retrospective exhibition at the New Museum to criticize the Museum's efforts to union bust its employees. His artworks have been exhibited internationally. He is currently residing in Berlin, Germany, as a participant in the forthcoming Berlin Program for Artists.

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