VRAL is currently showcasing Lars Preisser’s HOME/NOME as part of Season Four. In order to better contextualize this work, we will highlight some of Preisser’s most fascinating works. Today we are focusing on Animated Urban Space.
“The right to the city is like a cry and a demand... a transformed and renewed right to urban life.” (Henry Lefevbvre)
Created in 2020, Animated Urban Spaces (AUS) is intimately connected to HOME/NOME, both technically and thematically. The two works were created using the same software, Nintendo’s Mario Paint, yet they diverge in form; the former is a proper machinima, while the latter primarily exists as a video installation. Thematically, Preisser’s focus extends beyond the urban landscape of Berlin to encompass broader themes of memory and recollection, transformation and persistence.
Technically, the two artworks are linked through Mario Paint, a groundbreaking creative software developed by Nintendo in 1992 for the Super Nintendo Entertainment System (SNES). Designed as an art tool, it offered a playful and interactive approach to digital art, particularly appealing to children and Nintendo fans. Mario Paint provided a range of drawing and painting tools, featuring familiar characters and icons from the Mario universe. Notably, it also included a basic animation feature, fostering creativity and storytelling.
Preisser’s engagement with Mario Paint dates back to 1995. His experience with the software during his childhood in Berlin forms a material and technological link to the past, as he explained in his interview.
Matteo Bittanti
Works cited
Lars Preisser, Animated Urban Spaces, digital video, color, sound, 9’ 16”, 2021, Germany.
Sound and image captured via OSSC scales, OBS software and USB3HDCAP capture device, edited in Adobe Premiere Pro
Mario Paint music composed by Horokazu Tanaka, Ryoji Yoshitomi, Kazumi Totaka
video excerpt
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