Simone Santilli

FOTOLUDICA: OVER 500 ATTENDEES AT IULM UNIVERSITY

FOR IMMEDIATE RELEASE

Over 500 Attendees at Italy’s First Conference on In-Game Photography

Milan, Italy – IULM University hosted the pioneering Fotoludica conference on March 14 and 15, 2024, marking a significant milestone in the recognition of in-game photography as an emerging art form. Curated by Matteo Bittanti and Marco De Mutiis, the event attracted over 500 participants, highlighting its success and the growing interest in this cutting-edge field.

Fotoludica, brought together a diverse group of attendees, not limited to IULM students. The conference saw participation from students across various universities and art schools, including a notable class from the Milan Academy of Art of Brera, led by esteemed curator Domenico Quaranta.

The event unfolded in the Sala dei 146 at IULM 6, Università IULM, offering two days filled with insightful talks, presentations, and discussions. It served as a vibrant platform for creators, researchers, and theorists to explore the intersections of video games, photography, copyright law, activism, and visual culture.

Fotoludica tackled various facets of in-game photography, from the artistry of photo modes and screenshot hacks to the legalities concerning player-created images. The conference featured analyses of works by renowned artists such as Boris Camaca, Leonardo Magrelli, Simone Santilli, Alan Butler, Pascal Greco, Joseph DeLappe and Adonis Archontides, showcasing the depth and creativity possible within virtual gaming worlds.

Key topics included the use of photography for architectural visualization in games like Minecraft, documenting in-game performance art, and contemporary war photography. Discussions delved into the ways gaming environments, when viewed through a photographic lens, can expose themes of violence, labor exploitation, and colonial ideologies.

The lineup of speakers spanned diverse fields, including art history, visual culture, game development, and internet law, with keynotes by Marco De Mutiis on “Playable Imaging” and a special conversation between artist Joseph DeLappe and scholar Laura Leuzzi. Panel discussions led by Bittanti and De Mutiis critically examined the boundaries of creativity, authorship, and ethics in photographic practices using game engines.

Fotoludica has not only established in-game photography as a significant art form but also underscored IULM University's leading role in the scholarly exploration of photography within game studies. The conference’s success in fostering multidisciplinary dialogue sets a new benchmark for artistic interrogation of games, bridging the worlds of photography and machinima.

Fotoludica was the first of a series of events organized by IULM University on the topic of in-game photography as part of an ongoing research. Additional initiatives will take place in May 2024. For more information on the Fotoludica conference and its contributions to the field, please contact Matteo Bittanti at matteo.bittanti@iulm.it

Contact Information:

Matteo Bittanti

Università IULM

Via Carlo Bo, 2

20143 Milano

Event Information: Fotoludica
Date: March 14-15, 2024
Time: 10 AM - 1 PM
Location: Sala dei 146, IULM 6, Università IULM

EVENT: NOTHING IS TRUE. EVERYTHING IS PERMITTED (NOVEMBER 20 2023, BOLOGNA, ITALY)

Simone Santilli
Nothing is true. Everything is permitted.
Fotografia, videogioco e lavoro

In conversazione con Matteo Bittanti

evento gratuito con prenotazione

20 novembre 2023 ore 18:30

FOTO/INDUSTRIA_GAME

MAST.Auditorium

Via Speranza 42

Bologna, Italia

Gli ambienti digitali dei videogiochi sono siti di una intensa attività da parte di una crescente comunità di fotografi virtuali. Le loro macchine fotografiche sono fatte di codice e, oltre a produrre immagini, possono determinare la loro sopravvivenza fungendo da armi o mezzi con cui spostarsi nello spazio e nel tempo. Allo stesso tempo, la nostra quotidianità assomiglia sempre più a uno strano gioco nel quale le immagini sono le regole e i premi. Simone Santilli e Matteo Bittanti discuteranno del modo in cui videogioco e fotografia si intrecciano producendo estetiche e pratiche la cui portata va ben oltre l’ambito videoludico. Il ruolo dei due media è infatti centrale nella società contemporanea, dalla politica all’intrattenimento, dall’arte al marketing, dall’autorialità alla partecipazione, dalla crisi ambientale a quella dell’idea stessa di realtà.

Simone Santilli (1987) è un artista visivo, fondatore del duo The Cool Couple insieme a Niccolò Benetton, con il quale analizza i processi di produzione, circolazione e fruizione delle immagini. I progetti di TCC sono stati esposti presso istituzioni e festival italiani ed internazionali e nel 2020 il duo è stato tra i vincitori dell’ottava edizione di Italian Council. Simone Santilli è docente presso NABA, IED e MADE Program. Nel 2023 pubblica My Favourite Game. Fotografia e videogioco, uno studio sulle pratiche, l’estetica e le implicazioni dell’ibridazione tra medium videoludico e fotografico.

Artista, curatore e accademico, Matteo Bittanti studia gli aspetti culturali, sociali ed estetici delle tecnologie emergenti, in un approccio che abbraccia media studies, game studies e visual studies. Professore associato all’Università IULM di Milano, Bittanti ha svolto attività di insegnamento e ricerca anche presso la Stanford University e la University of California a Berkeley. Le sue ultime pubblicazioni includono le curatele Reset. Politica e videogiochi (2023), Game Over. Critica della ragione videoludica (2020), Fenomenologia di Grand Theft Auto (2019) e Giochi video. Performance, spettacolo, streaming (2018, insieme ad Enrico Gandolfi) per Mimesis Edizioni.


Simone Santilli
Nothing is true. Everything is permitted.
Photography, video game, and labor

In conversation with Matteo Bittanti

Free and open to the public (please RVSP)

November 20 2023 6:30 PM

FOTO/INDUSTRIA_GAME

MAST.Auditorium

Via Speranza 42

Bologna, Italy

The digital worlds of video games are sites of vigorous creativity for a growing community of virtual photographers. Their cameras are coded algorithms that determine their survival by serving as weapons or vehicles through space and time, in addition to producing images. Concurrently, our everyday life increasingly resembles a peculiar game where images are the rules and rewards. Simone Santilli and Matteo Bittanti will discuss the intertwining of video games and photography, generating aesthetics and practices that go beyond the gaming domain. The roles of both media are in fact pivotal in contemporary society, impacting politics, entertainment, art, marketing, authorship, participation, the environmental crisis, and the very notion of reality.

Simone Santilli (b. 1987) is a visual artist and founder of the artistic duo The Cool Couple with Niccolò Benetton, analyzing the processes of image production, circulation and consumption. TCC's projects have been showcased in Italian and international institutions and festivals, and in 2020 the duo was among the winners of the eighth Italian Council edition. Santilli lectures at NABA, IED and MADE Program. In 2023 he published My Favourite Game. Photography and Videogames, examining the practices, aesthetics and implications of the hybridization between video games and photography.

Artist, curator and scholar Matteo Bittanti investigates the cultural, social and aesthetic facets of emerging technologies, combining media studies, game studies and visual studies. An associate professor at IULM University in Milan, Bittanti has also taught and conducted research at Stanford University and at the University of California, Berkeley. His latest publications include the edited volume Reset. Politics and video games (2023), Game Over. Critique of Video Game Reason (2020), Phenomenology of Grand Theft Auto (2019) and Video Games. Performance, Spectacle, Streaming (2018, co-edited with Enrico Gandolfi) for Mimesis Edizioni.

NEWS: ART IS A GAME NOT EVERYBODY CAN PLAY (LET ALONE WIN)

PATREON-EXCLUSIVE CONTENT

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PATREON-EXCLUSIVE CONTENT 〰️

VRAL is currently exhibiting Juan Obando’s Pro Revolution Soccer, a modded version of PES celebrating a counter-historical event: a match between Inter Milan and the Zapatista Army of National Liberation soccer team that never took place. Today, we are presenting another example of video game-based art created by hijacking, appropriating, and recontextualizing Konami’s popular soccer game, The Cool Couple’s Emozioni Mondiali (2018-ongoing) through the lens of Sarah Thornton’s notion of subcultural capital. Previous episodes in this series include Miguel Gomes, Marta Azparren, Gweni Llwyd and Owen Davies

Nicolò Benetton and Simone Santilli aka The Cool Couple, are known for their astute artistic interventions which often incorporate video games, as in the case of Flyin’ High (2021), a machinima created with(in) Microsoft Flight Simulator. Emozioni Mondiali (2018-ongoing) skillfully combines the domains of sport, politics, and art. Described as “an expansion kit” for the immensely popular football game Pro Evolution Soccer 2018, the work is an ironic and provocative arena that encourages user, pardon, visitor participation. Specifically, each museum goer is invited to engage in situ with a special edition of Konami’s simulation featuring customized athletes/artists belonging to distinct movements spanning from the Renaissance to the present day. Notably, among these teams are the duo themselves.

Executed with meticulous care and a deep respect for the evoked artists, events, and movements it represents – e.g., the Renaissance, Baroque, Neoclassicism, Romanticism, Impressionism, Futurism 1909, DADA, S.F. Surrealiste, Abstract Expressionism, Fluxus, Pop Art, Conceptual Art 1961, Art Informel, Land Art, Arte Povera, Young British Artists, Dreams and Conflicts – Venice Biennale 2003, Photo-Legends, Post-Internet, Documenta (13) –, Emozioni Mondiali is a mischievous examination of the symbiotic (parasitic?) relationship between art and sport, and vice versa. The work has been exhibited as an interactive installation running the customized iteration of Pro Evolution Soccer 2018, and it is complemented by abstract paintings based on the teams’ jerseys and uniforms patterns.

Emozioni Mondiali is both an exercise in skinning – i.e., the process of altering the visual look of game elements like characters, vehicles, or weapons of a video game without changing their underlying mechanics or gameplay functionality – and extreme customization. As most gamers know, skins are applied as textures, materials, or mesh overlays that give models a new surface look. Creating skins requires graphic design skills and often advanced 3D modeling knowledge to make the assets fit the game’s visual style. Moreover, skinning allows the most skilled players to put their own visual stamp on games in a way that shows off their style, skills, or status in the community and it could be considered an example of what art critic Sarah Thornton calls subcultural capital in her 1995 book Club Cultures, which refers to the social status, knowledge, and cultural competencies that confer prestige within certain subcultures. Subcultural capital can be converted into economic capital: unsurprisingly, the most sought out skin artists often provide their services to other gamers – and artists, why not? – for a price.

(continues)

Matteo Bittanti


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EVENT: VRAL #29_THE COOL COUPLE (SEPTEMBER 3-16 2021)

FLYIN’ HIGH

digital video (3840 × 2160), color, sound, 59’ 21”, 2021 (Italy)

Created by The Cool Couple

September 3 - 16 2021

Introduced by Matteo Bittanti

 

What is the relationship between aviation and computation, technology and the environment? Experience the inner contradictions of the modern age – in which your favorite technological marvel is an agent of environmental destruction – through a simulated flight in the virtual skies. Hosted on Microsoft’s Azure “cloud” infrastructure, this journey illustrates the true consequences of unbridled technological “progress”.

The Cool Couple – often shortened TCC – is an artist duo based in Milan, Italy, established in 2012 by Niccolò Benetton (1986) and Simone Santilli (1987). Their multidisciplinary practice investigates the friction points generated daily by the interaction between people and images. The Cool Couple combines artistic research with teaching: they are lecturers at NABA in Milan and Course Leaders of the BA in Visual Arts at MADE Program.

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