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EVENT: NOTHING IS TRUE. EVERYTHING IS PERMITTED (NOVEMBER 20 2023, BOLOGNA, ITALY)

Simone Santilli
Nothing is true. Everything is permitted.
Fotografia, videogioco e lavoro

In conversazione con Matteo Bittanti

evento gratuito con prenotazione

20 novembre 2023 ore 18:30

FOTO/INDUSTRIA_GAME

MAST.Auditorium

Via Speranza 42

Bologna, Italia

Gli ambienti digitali dei videogiochi sono siti di una intensa attività da parte di una crescente comunità di fotografi virtuali. Le loro macchine fotografiche sono fatte di codice e, oltre a produrre immagini, possono determinare la loro sopravvivenza fungendo da armi o mezzi con cui spostarsi nello spazio e nel tempo. Allo stesso tempo, la nostra quotidianità assomiglia sempre più a uno strano gioco nel quale le immagini sono le regole e i premi. Simone Santilli e Matteo Bittanti discuteranno del modo in cui videogioco e fotografia si intrecciano producendo estetiche e pratiche la cui portata va ben oltre l’ambito videoludico. Il ruolo dei due media è infatti centrale nella società contemporanea, dalla politica all’intrattenimento, dall’arte al marketing, dall’autorialità alla partecipazione, dalla crisi ambientale a quella dell’idea stessa di realtà.

Simone Santilli (1987) è un artista visivo, fondatore del duo The Cool Couple insieme a Niccolò Benetton, con il quale analizza i processi di produzione, circolazione e fruizione delle immagini. I progetti di TCC sono stati esposti presso istituzioni e festival italiani ed internazionali e nel 2020 il duo è stato tra i vincitori dell’ottava edizione di Italian Council. Simone Santilli è docente presso NABA, IED e MADE Program. Nel 2023 pubblica My Favourite Game. Fotografia e videogioco, uno studio sulle pratiche, l’estetica e le implicazioni dell’ibridazione tra medium videoludico e fotografico.

Artista, curatore e accademico, Matteo Bittanti studia gli aspetti culturali, sociali ed estetici delle tecnologie emergenti, in un approccio che abbraccia media studies, game studies e visual studies. Professore associato all’Università IULM di Milano, Bittanti ha svolto attività di insegnamento e ricerca anche presso la Stanford University e la University of California a Berkeley. Le sue ultime pubblicazioni includono le curatele Reset. Politica e videogiochi (2023), Game Over. Critica della ragione videoludica (2020), Fenomenologia di Grand Theft Auto (2019) e Giochi video. Performance, spettacolo, streaming (2018, insieme ad Enrico Gandolfi) per Mimesis Edizioni.


Simone Santilli
Nothing is true. Everything is permitted.
Photography, video game, and labor

In conversation with Matteo Bittanti

Free and open to the public (please RVSP)

November 20 2023 6:30 PM

FOTO/INDUSTRIA_GAME

MAST.Auditorium

Via Speranza 42

Bologna, Italy

The digital worlds of video games are sites of vigorous creativity for a growing community of virtual photographers. Their cameras are coded algorithms that determine their survival by serving as weapons or vehicles through space and time, in addition to producing images. Concurrently, our everyday life increasingly resembles a peculiar game where images are the rules and rewards. Simone Santilli and Matteo Bittanti will discuss the intertwining of video games and photography, generating aesthetics and practices that go beyond the gaming domain. The roles of both media are in fact pivotal in contemporary society, impacting politics, entertainment, art, marketing, authorship, participation, the environmental crisis, and the very notion of reality.

Simone Santilli (b. 1987) is a visual artist and founder of the artistic duo The Cool Couple with Niccolò Benetton, analyzing the processes of image production, circulation and consumption. TCC's projects have been showcased in Italian and international institutions and festivals, and in 2020 the duo was among the winners of the eighth Italian Council edition. Santilli lectures at NABA, IED and MADE Program. In 2023 he published My Favourite Game. Photography and Videogames, examining the practices, aesthetics and implications of the hybridization between video games and photography.

Artist, curator and scholar Matteo Bittanti investigates the cultural, social and aesthetic facets of emerging technologies, combining media studies, game studies and visual studies. An associate professor at IULM University in Milan, Bittanti has also taught and conducted research at Stanford University and at the University of California, Berkeley. His latest publications include the edited volume Reset. Politics and video games (2023), Game Over. Critique of Video Game Reason (2020), Phenomenology of Grand Theft Auto (2019) and Video Games. Performance, Spectacle, Streaming (2018, co-edited with Enrico Gandolfi) for Mimesis Edizioni.

EVENT: VRAL #26_UBERMORGEN (JUNE 25 - JULY 8 2021)

CHINESE GOLD (BOOM)

Digital video (1280 x 720), color, sound, 09’48”, 2007 (Switzerland, Austria, United States)

Created by UBERMORGEN (copyleft 2007)

June 25- July 8 2021

Introduced by Matteo Bittanti

Approximately fifteen years ago, UBERMONGEN introduced Chinese Gold, a sui generis investigation of the gold farming phenomenon, that is, the practice of playing a massively multiplayer online game with the specific aim of acquiring in-game currency and later selling it for real-world money. An ambitious mixed (hyper)media project featuring texts, machinima, and re-appropriated prints, Chinese Gold brought to the surface the highly exploitative nature of video game playing. Thousands of Chinese players worked nonstop in the digital equivalent of sweatshops to generate virtual currency, digital items, and even full characters for Western, mostly North American and European, players. This lo-res found footage video, originally uploaded on Google and appropriated by the artists, showcases a teleportation hack in World of Warcraft, repeated over and over by Chinese gold farmers. Interestingly, this emergent practice was exploited, among others, by a company managed by Steve K. Bannon, an American media executive, political strategist, and former investment banker, who served as the White House’s chief strategist in the administration of U.S. President Donald Trump. Bannon was just one of several American intermediaries who set up companies that hired these digital workers. UBERMORGEN’s prophetic examination of gold-farming highlights the complex interplay between gaming and politics, ideology and capitalism. In the age of gamified economies, trade wars, pandemics, conspiracy theories, pervasive trolling, and armed insurrections, Chinese Gold speaks of the current moment.

UBERMORGEN is an artist duo founded in 1995. Actionist autist lizvlx and pragmatic visionary Hans Bernhard are net.art pioneers and media hackers widely recognized for their high-risk research into data & matter, conceptual art, haute couture websites and polarizing social experiments. CNN called them 'Maverick Austrian Business People' during their Vote-Auction online project. They reached a global audience of 500 million while challenging the FBI, CIA, and NSA during the US presidential election. In 2005, they launched their acclaimed EKMRZ Trilogy, a series of conceptual hacks – Google Will Eat Itself, Amazon Noir, and The Sound of eBay. UBERMORGEN controls 175 domains. Their exhibitions include Liverpool Biennial; Whitney Museum (2020); New Museum, New York; Somerset House, London; Haifa Museum of Art, Israel/Palestine (2019); Wei-Ling Contemporary Malaysia; HKW, Berlin; ZKM; National Art Gallery, Sofia (2017); ICA Miami; Mahatma Gandhi Institute, Mauritius (2015); Serpentine Galleries, London (2014); Kunsthal Aarhus; Ars Electronica, Austria; MoMA Ljubljana; ArtScience Museum, Singapore (2013); 3331 Arts Chiyoda, Japan (2012); Centre Pompidou; Gwangju Design Biennale; WRO Media Art Biennale (2011); Prague Biennale (2009); Biennale of Sydney (2008); MOCA Taipei (2007); The Premises, Johannesburg; ICC Tokyo (2005); SFMOMA, USA (2001).

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