Quake III

ARTICLE: A CLOSER LOOK AT JORDY VEENSTRA'S AR3NA

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Quake III Arena is a first-person shooter video game developed by id Software and released in 1999. The game became popular for its fast-paced multiplayer action and its modding community, which produced a variety of custom levels, game modes, and other modifications. One may argue that one of the most successful types of mod was machinima, which is generally described as the use of real-time 3D engines to create animated films.

Machinima made with Quake III Arena allowed players to create their own characters and use in-game tools to record and edit gameplay footage into video. These “movies” could be used to tell stories, create music videos, or recreate scenes from popular movies and TV shows. The ability to create and share machinima was an important part of the Quake III Arena community, and many players became skilled at using the game’s versatile tools to create high-quality videos. They competed with each other outside of the game, in a sense. Machinima can be understood as an example of the kind of unexpected, unplanned gameplay known as emergent gameplay, in Katie Salen’s definition or “High-performance play” to borrow Henry Lowood’s definition. For a more in-depth analysis of machinima’s roots, I recommend the Stanford historian’s insightful essay “Video capture: Machinima, documentation, and the history of virtual worlds”, included in essential The Machinima Reader (MIT Press, 2011).

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Matteo Bittanti

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EVENT: JORDY VEENSTRA (DECEMBER 19 2022 - JANUARY 5 2023, ONLINE)

AR3NA

digital video/machinima (2048x858), color, sound, 35’ (original), 2022, The Netherlands

Created by Jordy Veenstra, 2022

AR3NA is a visual study of Quake III Arena; its environments and its textures. It is also a complex work of media anthropology: a deeper critical look at more than two-hundred maps in which millions of battles have been fought since 1999. With a production time frame and a duration exceeding those of most experimental machinima, Veenstra’s AR3NA is a meta-commentary on video game play, architecture, space and places.

Jordy Veenstra is a video editor, motion graphics designer, 2D animator, and experimental filmmaker based in Amsterdam, the Netherlands. In his practice, Veenstra connects art and narrative with technology and software through the medium of experimental film. His work examines often overlooked social and artistic concerns. His works have been exhibited during the 2020 and 2022 editions of the Milan Machinima Festival and the equally astounding Regression Trilogy was featured as a show on VRAL in 2020.

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NEWS: SPECIAL PROGRAM_BRAND NEW YOU'RE RETRO

MMF MMXXII is proud to present a special program titled BRAND NEW YOU’RE RETRO, featuring four groundbreaking machinima by Dutch filmmaker and artist Jordy Veenstra

The program will be exclusively presented exclusively on the silver screen of the MIC, Museum of Interactive Cinema in Milan, Italy on March 26 2022.

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