Nicolas Gebbe

MMF MMXXIII UPDATE: A CHAT WITH NICOLAS GEBBE

Nicolas Gebbe

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The Milan Machinima Festival is delighted to present a screening of Nicolas Grebe's unclassifiable work The Sunset Special, offering a voyeuristic glimpse into the meticulously crafted world of social media. This interdisciplinary multimedia project, anchored by an animated short film, invites viewers on an eerie journey to a luxurious realm of unfulfilled desire, endless longing, and the boundless promise of wanderlust. Through the project’s exploration of the pervasive effects of reality-distorting imagery and narrative, The Sunset Special offers a critical analysis of the nexus between nostalgia, desire, and the perpetuation of a customized digital product.

Gebbe's work is featured in the Utopia program and can be watched here until March 26 2023. 

We strongly encourage you to visit the official website to get a better understanding on the scale and scope of this project. 

A Frankfurt-based artist and filmmaker whose work explores the intersection of architecture, everyday spaces, and digital reality, Nicolas Gebbe creates intricate and immersive digital worlds that challenge our perceptions of the spaces and environments that surround us. Gebbe was born in London in 1986, and received his art diploma with a film major from Hochschule für Gestaltung Offenbach in 2018. Drawing inspiration from existing spaces and our habitual movements within them, his works isolate, alienate, and destabilize.

Matteo Bittanti discussed the creative process behind The Sunset Special with the artist, Nicols Gebbe.

Matteo Bittanti: Your artistic oeuvre demonstrates a preoccupation with facades, both literal and metaphorical. Here's I'm also thinking of a favorite of mine, Urban Dreamscape. In your creative endeavors, photogrammetry is a crucial tool that allows you to reconstruct and distort the surfaces of architectural spaces and urban environments, among other things. Your latest project, The Sunset Special, delves deeper into this fascination with appearances, as you contemplate the manufacture of luxury, exclusivity, and wealth in resort culture, much like that portrayed in The White Lotus, through the lens of social media. Can you elaborate on the origins of this project and the key inspirations that informed it?

Nicholas Gebbe: Key inspirations where video games I played in my childhood, experimental films and pop culture I absorbed through film and other media. The project combines several topics that interested me for a while and brings them together in a virtual hybrid collage. One of the main topics being the absurdities and superficialities of consumerism and advertisement which I enjoy observing in everyday life. Of course, social media amplifies these mechanism by a lot. Spending a lot of time exposed to these digital worlds, I feel the downsides rather vividly myself and care to question their contents. The project started with me experimenting with some found footage and 3D models with all the rough ideas in the back of my head. Through experimenting the simplified narration unfolded itself in a very linear gaming stereotypical fashion and step by step the project pieced itself together.

(continues)

Matteo Bittanti

Works cited

Nicolas Gebbe

The Sunset Special

digital video, color, sound, 17’ 30”, Germany, 2022


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MMF MMXXIII: UTOPIA

ONLINE PROGRAM: UTOPIA

INTRODUCED BY/INTRODOTTO DA MATTEO BITTANTI

MARCH 19-26 2023/19-26 MARZO 2023 (ONLINE)

SPECIAL SCREENING OF DYSTOPIA ON MARCH 25 2023 AT MIC

Utopia and dystopia present divergent visions of possible societies or worlds. A utopia is an imaginary or visionary world that embodies an ideal or flawless state. Harmonious, equal, and prosperous, utopian societies offer a haven where inhabitants live without war, poverty, or social inequality. Serving as a foil to our imperfect reality, utopias represent an aspirational vision of a better world. By contrast, a dystopia is an imagined or speculative society or world that portrays a nightmarish scenario. Inhabitants live in fear and despair, without hope for a brighter future. Dystopias serve as a cautionary tale, warning of the dire consequences that may ensue if we fail to address the social and political issues that confront our current world. Whether utopian or dystopian, these contrasting visions offer powerful insights into the human imagination and our yearning for a more just and equitable world. Sometimes, however, it is hard to tell a dystopian vision from a utopian one.

Such is the case of UTOPIA/DYSTOPIA which juxtaposes Nicolas Gebbe’s The Sunset Specialand Stanislaw Patruk’s The Remnants.

The former offers a voyeuristic glimpse into the meticulously crafted world of social media. This interdisciplinary multimedia project, anchored by a short film, invites viewers on an eerie journey to a luxurious realm of unfulfilled desire, endless longing, and the boundless promise of wanderlust.

Patruk’s The Remnants is set five years after a global disaster, where the remaining population is struggling to survive as the planet slowly dies. Screened exclusively at the Museum of Interactive Cinema on March 25, this machinima portrays the struggle and the harsh reality of human nature in a post-apocalyptic world. Purchase your ticket here.

Matteo Bittanti

Watch Nicolas Gebbe's Utopia online between March 19-26 2023. 

MMF MMXXIII: INTRODUCING NICOLAS GEBBE'S THE SUNSET SPECIAL

The Milan Machinima Festival is delighted to present Nicolas Gebbe’s visionary project The Sunset Special, as part of the special program Utopia/Dystopia. Gebbe’s work will be available between March 19-26 2023 on the MMF website.

The Sunset Special is a mesmerizing audiovisual and interdisciplinary multimedia experience centered around an animated short film. With a critical and yet ironic eye, Gebbe delves into the effects of reality-distorting imagery and narratives perpetuated by social media and advertising through new technologies. The project provocatively questions our desires, nostalgia, and wanderlust, and skillfully deconstructs the digital products that promise us the perfect life: the idyllic trip, the flawless partner, the ultimate existence.

Immersed in a world of luxury, abundance, and travel, The Sunset Special masterfully plays with the superficiality that permeates these digital products and their constructed worlds. This thought-provoking project examines the role of the individual in the digital world as a consumer, exploring the connection between virtual experiences and real-world desires. How much of our attention is consumed by these virtual worlds, and what influence do they have on our desires and moral compass? Gebbe's exploration of these questions invites viewers to consider their own relationship with digital narratives and social interaction.

The Sunset Special comprises a multi-dimensional and multimedia project that includes an exhibition, a VR experience (coming soon), and a concept social media account. Each of these independent projects is narratively and audiovisually linked, forming a comprehensive and coherent experience that offers viewers a deeper understanding of the connections between the digital and analog worlds. For instance, the VR experience, currently under development, delivers “a constant stream of tropical travel paradise images. The VR-experience lead through a high-resolution 3D rendered holiday resort featured by The Sunset Special”. 

Nicolas Gebbe, The Sunset Special, the virtual exhibition (Courtesy of the Artist)

A visionary work that boldly challenges our perceptions of reality, digital media, and social interaction, The Sunset Special premiered at the Locarno International Film Festival, and was subsequently screened at Annecy International Animation Film Festival (WTF screening), Athens International Film + Video Festival Ohio, Motovun Film Festival, Lago Filmfest, Vilnius Film Festival. Filmfest Dresden: Open Air Screening, Festival du nouveau cinéma Montreal and KFFK Short film festival Cologne.

Matteo Bittanti


Works cited

Nicolas Gebbe

The Sunset Special

digital video, color, sound, 17’ 30”, Germany, 2022