Fallout 4

ARTICLE: THE ICONOGRAPHY OF ALIX DESAUBLIAUX’S MARCHE VERS L'EST

Alix Desaubliaux, Marche vers l’Est, 2016

FINDING JOY AT THE END OF THE WORLD

Patreon-exclusive content

〰️

Patreon-exclusive content 〰️

Marche vers l'est (2016) is an improvised performance in search of the end of the world in Skyrim, in which the artist deliberately looks for ways to break the game in order to bring its sheer artificiality to the foreground. As Alix Desaubliaux explains,

I wanted to play with the very concept of role playing. The character discovers that he is trapped in an artificial setting, a constructed world, a very elaborate trap. I made March of the East by chance, because I got bored with the game’s quest — the assigned goal so to speak — and I wanted to explore further and discover the boundaries of the territory I was traversing. As I used a cheat code to cross the last frontier between the playable world and the Out of Bounds area, I kind of gave up on my character in my mind and I knew I was leading her to an inevitable end. I knew I wasn’t going to play anymore as I was supposed to. But the more I walked east, the more I was surprised about the indefiniteness of the world. I was expecting an abrupt end, a fall into the void or something. This experimental exploration ends after a day and a night of (in-game) walking. The game map becomes gradually distorted but outside, there is no difference at all, apart from the main island that is no longer viewable. It was largely sufficient for me: I didn't want to push until I maybe came across an invisible wall or something that could technically end the world.

(continues)

Matteo Bittanti

This is a Patreon exclusive article. To read the full text and access the content consider joining our Patreon community.

ARTICLE: THE ICONOGRAPHY OF ALIX DESAUBLIAUX’S DOGMEAT

Alix Desaubliaux, L’Autre Monster (The Other Monster), 2021

MAN’S BEST VIRTUAL FRIEND

Patreon-exclusive content

〰️

Patreon-exclusive content 〰️

Dogmeat is the name of the loyal, faithful dog that accompanies the player in the post-apocalyptic scenarios of Fallout 4. This virtual animal was originally baded on River, the German shepherd of two of the developers at Bethesda. Also titled Dogmeat, this 2016 machinima focuses on the virtual animal and the emotional bond he shares with the player. Dogmeat is the solution to the breakdown of the simulation: it draws the character into an awareness of the fiction and the artificiality that surrounds him, the virtual setting in which they both find themselves. Dogmeat comprises a series of vignette at time uncanny, tender, tragic. It is a reminder that we are replacing IRL nature with its simulation. And yes, in case you were wondering we are, indeed, living in Philip K. Dick’s world...

(continues)

Matteo Bittanti

Works cited

Alix Desaubliaux

Dogmeat

digital video/machinina, color, sound, 16' 31', 2016, France

This is a Patreon exclusive article. To read the full text and access the content consider joining our Patreon community.