vral

EVENT: VRAL #32_JAMIE JANKOVIĆ, DEBORAH FINDLATER (OCTOBER 15 - 28 2021)

OUTSOURCING (MY DESIRES TO AVATARS)

digital video, color, sound, 3’ 58”, 2021, United Kingdom

Created by Jamie Janković and Deborah Findlater

Outsourcing (My Desires to Avatars) is a machinima and experimental video created by video artist Jamie Janković and writer, poet and director Deborah Findlater. The work is part of an ongoing project addressing the intersectionality of responses to female characters in video games; formally speaking, the work is presented as an audio-visual poem, accompanied by voice over. According to Janković, this work is meant as a response to found footage material of the character Christie from the popular fighting game series Dead or Alive (1996– ongoing). Moreover, the examination of the role of female characters in Outsourcing (My Desires to Avatars) is part of a larger project titled The identity quest series, in which the artist addresses a multiplicity of responses to female video game characters, following engagement in interviews with queer people within the gaming industry and exploring their own views on gender in game design.

Jamie Janković is a London-based filmmaker and video artist whose practice focuses on the dynamics of gender within video game worlds: in previous works, Janković has investigated the ways in which men are socially conditioned to their cultural model by visual media and explored through found footage technique how mainstream U.S. horror and sci-fi genres police masculinity through narrative and representation.

Deborah Findlater is a writer, poet, filmmaker and DJ from South London. As director, Findlater works with montage, installation and found footage in order to dissect the construction of narrative; as writer; as writer and DJ focuses on poetic qualities through its rhythmic use of voice, words and sound. Findlater artistic practice focuses on issues related to the working class, Blackness in Britain and Black Womxnhood.

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EVENT: VRAL #15_ANTOINE CHAPON (DECEMBER 11 - DECEMBER 24 2020)

MY OWN LANDSCAPES

Digital video (1920 x 1080), color, sound, 18’, 2020 (France)

Created by Antoine Chapon, 2020

Introduced by Luca Miranda

Warfare is being gamified. The American army has been recruiting soldiers through video games since the early zeroes: America’s Army is, after all, the title of a popular video game. Recruits are trained with digital simulations and use game-like controllers to launch countless attack strikes via drones in remote lands: systemic murder by proxy. Even soldiers fighting on actual battlefields cannot escape the video game curse: those suffering from post-traumatic stress disorder are subsequently treated with digital simulations. But in My Own Landscapes, Chapon tells a different story: Cyrille creates and inhabits a virtual island, an utopian landscape where the soldier and his peers can escape reality, find illusory solace, and create a different identity: in fact, his experience is narrated by a female voiceover. Nevertheless, many paradoxes remain.

Antoine Chapon is a French artist and filmmaker based in Paris. He studied fine art, philosophy and social studies. In 2019, he learned literary Arabic at the Saint-Joseph University in Beirut. His work questions the relationship between fact and fiction, the role of the archive, and new technologies in documentary, and the possibility of making new forms in the age of digital reproduction. He has participated in numerous group exhibitions including Open Codes: The World as a Field of Data at the ZKM, Karlsruhe Museum. His first film My Own Landscapes (2020) won the award for best short film at the Visions du Réel Festival in Nyon, and the award for best short documentary film at the Norwegian Short Film Festival. It was also presented at the 2020 Torino Film Festival.

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NEWS: INTRODUCING VRAL

We are happy to announce VRAL, a uniquely curated game video experience, available for free on the MILAN MACHINIMA FESTIVAL website offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, gaming, and other visual practices. 

The program features exceptional machinima selected based on their cultural relevance, artistic achievement, and innovative style. Often presented only in the context of festivals, exhibitions, and surveys, these works best represent the variety, ingenuity, and creativity of game-based video practices.

A space providing access to diverse and innovative voices, VRAL is an online-only supplement to the MILAN MACHINIMA FESTIVAL. Throughout the year, VRAL celebrates a new generation of digital filmmakers and artists engaging with video game-based technologies, aesthetics, and practices. 

The project comprises exclusive interviews, image galleries, and an archive. 

VRAL is curated by Matteo Bittanti and Gemma Fantacci. Design by Colleen Flaherty.

VRAL begins April 25 2020 with the world premiere of Rapid Transit: Premiere by Victor Morales.

LINK: VRAL