Featherfall

NEWS: A CLOSER LOOK AT FEATHERFALL

“The videogame world is a space that constructs and transforms our dreams and desires. […] Games are more like dreams than they are like books or movies. As such, they can make visible structures of which they are not yet consciously aware.”

(Alfie Bown, The PlayStation Dreamworld)

Total Refusal’s Featherfall is currently exhibited on VRAL and will remain online until February 11 2021. An investigation of the complex relationship between dreaming and playing video games, Featherfall was originally conceived as a four channel video installation which takes the form of an immersive, curved structure reminiscent of gamers’ most extravagant set-ups. As Leonhard Müllner explains, the single channel machinima was created by combining “the overlapping scenes” via “a different editing” process. In the single channel machinima, several videos looping in “each of the four screens” are clustered together. Müllner adds that the videos displayed in each of the four monitors in the original installation have different lengths.

Total Refusal, Featherfall, installation view, 2019. (Photo: Courtesy of the artists)

Total Refusal, Featherfall, installation view, 2019. (Photo: Courtesy of the artists)

This video, produced by Total Refusal, shows the original video installation:

In this short video produced by Karl Wratschko and Lilith Kraxner for the Culture Department of Styria Province A9 in the celebration of the Art Award of the Styria Province 2019, Total Refusal describe themselves as a “media guerrilla group”:

Total Refusal is Robin Klengel, Leonhard Müllner, and Michael Stumpf. In their practice, they critically analyze and appropriate digital game spaces and recontextualize them. Playing games but ignoring the intended gameplay, Total Refusal allocates these resources to new activities and narratives, in order to create “public” spaces imbued with critical, even subversive potential. Leonhard Müllner works as an artist in the public and digital space and is currently writing his doctoral thesis at the Linz Art University at the Institute for Art and Cultural Studies. Robin Klengel works in Graz and Vienna as an interdisciplinary artist, illustrator, cultural anthropologist and vice president of the Forum Stadtpark. Michael Stumpf studied philosophy at the University of Vienna and now is an artist, designer and cultural theorist. Two of their works, Operation Jane Walk and How To Disappear: Deserting Battlefield, were featured in the 2019 and 2020 editions of the MFF respectively. Click here to read more about Total Refusal.

EVENT: VRAL #18_TOTAL REFUSAL (JANUARY 29 - FEBRUARY 11 2021)

FEATHERFALL

Digital video (1920 x 1080), color, sound, 10’ 21”, 2019 (Austria)

Created by Total Refusal (Robin Klengel, Leonhard Müllner, Michael Stumpf), 2019

Introduced by Matteo Bittanti

Originally conceived as a video installation, Featherfall is presented on VRAL as a single channel machinima. Adopting the format of the video essay, the project began as an investigation of the relationship between game playing and dreaming, a recurrent topic in video game forums. In their psychoanalytic examination sui generis, Austrian collective Total Refusal (Robin Klengel, Leonhard Müllner, Michael Stumpf) suggest that games and dreams have much in common. Featherfall focuses on the archetypal nightmare of falling, which in video games is often exacerbated by a recurring programming error otherwise known as a glitch which causes the player’s alter ego to suddenly disappear beneath the surface, plummeting into a void. This weird phenomenon is known to persist in the players’ subconscious and to resurface in their dreams, like a curse..

Total Refusal is Robin Klengel, Leonhard Müllner, and Michael Stumpf. In their practice, they critically analyze and appropriate digital game spaces and recontextualize them. Moving within games but ignoring the intended gameplay, Total Refusal allocates these resources to new activities and narratives, in order to create “public” spaces imbued with critical, even subversive potential. Leonhard Müllner works as an artist in the public and digital space and is currently writing his doctoral thesis at the Linz Art University at the Institute for Art and Cultural Studies. Robin Klengel works in Graz and Vienna as an interdisciplinary artist, illustrator, cultural anthropologist and vice president of the Forum Stadtpark. Michael Stumpf studied philosophy at the University of Vienna and now is an artist, designer and cultural theorist.

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MEDIA COVERAGE: Matteo Lupetti, Artribune (in Italian)