Book

BOOK: VRAL SEASON TWO IS NOW AVAILABLE

We are delighted to announce the publication of VRAL Season Two by Concrete Press. Edited by Gemma Fantacci, Luca Miranda, Riccardo Retez, Matteo Bittanti, the book is now available worldwide.

Introduced in April 2020 amidst a global pandemic, VRAL is an online platform offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, animation, and gaming. The program features outstanding video works selected on the basis of their cultural relevance, artistic achievement, and innovative style.

This book collects all Season Two's interviews (i.e., exhibitions 22 to 43), including extra content. Featured artists: Florian Hofnar Krepčik, Cassie McQuater, Gweni Llwyd and Owen Davies, Li Zhu, UBERMORGEN, Kent Sheely, Theo Triantafyllidis, The Cool Couple, Kara Güt, Amir Yatziv,Jamie Jancović, Deborah Findlater, Benoit Paillé, Benjamin Hall, Chloé Desmoneaux, Grayson Earle, Cecilia Hillevi Högström, Kadir Kayserilioğlu, Matthieu Cherubini, Ricardo Miranda Zúñiga, Sebastian Blank, Jonne Hansson, and Sjors Rigters.

VRAL S02 is the fourth volume in the GAME VIDEO/ART. STUDIES series, a critical and creative laboratory encouraging open dialogue, constructive debate, and sometimes idiosyncratic investigations of ideas, practices, and objects that – by their very nature – occupy different layers of today’s visual culture. Applying a comparative rather than specialized approach, GAME VIDEO/ART. STUDIES probes the most diverse visual experiences inspired by digital gaming and gives voice to a new generation of researchers as well as established scholars.

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