MMF MMXXIV: YEWEN LIU

The Milan Machinima Festival is excited to unveil a new machinima by Yewen Liu in a special program titled Game Video Essay. Join us for an exclusive screening on March 14 2024.

The Bialowieża Primeval Forest stands as a remarkable testament to the enduring majesty of temperate Europe’s natural landscapes, hosting an array of distinct ecological communities that have largely remained untouched. Commencing in the 1920s, the forest’s exploitation for economic purposes marked the beginning of significant changes to its pristine condition. In the aftermath of World War II, a mere 600 square kilometers of the original 1,500 square kilometers remained within Polish borders, with the remainder extending into Belarus. Presently, this forest confronts numerous challenges, including deforestation, ecological migratory shifts, displacement of local populations, and a noticeable decline in wildlife populations. In a novel initiative by Greenpeace Poland in 2018, GeoBoxers, a Danish company founded by Simon Lyngby Kokkendorff, Thorbjørn Nielsen and Nynne Sole Dalå,embarked on a project to digitally recreate Bialowieża within the virtual world of Minecraft. This endeavor aimed at virtual reforestation serves as a poignant symbol of hope and awareness, juxtaposed against the backdrop of the forest’s ongoing real-world struggles against irreversible environmental changes. The artist documented such an effort through the medium of machinima. World premiere.  

Yewen Liu, born in 1995, in China is a media artist whose work spans video art, digital installations, and computer games. With a keen focus on interrogating the role of digital media in contemporary storytelling, Liu reinterprets collective memories through her innovative artistic lens. Her exploration extends to themes such as gamification, geopolitics, and the broad societal and environmental implications of digitalization. Liu’s art is a conduit for sparking insightful contemplation on digital culture and its influence on our shared narrative. Through her diverse body of work, she invites audiences to engage with and reflect upon the intricate ways digital technologies, including games, shape and redefine our perceptions of the world.

Read more about the 7th edition of the Milan Machinima Festival